FORUM ARCHIVED

Windows Vista/7 64-bit Please Don't Feed The Diggles

Discussion in 'Bugs' started by Loerwyn, Aug 7, 2012.

  1. Loerwyn

    Loerwyn Member

    Basically, if you pick up a consumable item in combat and accidentally click on an enemy in an adjacent tile, they will... um... consume it.
     
  2. Izowiuz

    Izowiuz Member

    Isn't this for healing your pets?
     
  3. Loerwyn

    Loerwyn Member

    Possibly, but it also seems to work on enemies.
     
  4. dbaumgart

    dbaumgart Art Director Staff Member

    Is this such a bad thing?
     
  5. Kazeto

    Kazeto Member

    Not really. It is slightly counter-intuitive for people not used to it, but it's pretty standard for rogue-likes to have that sort of thing - if you can use something on your allies/pets, you can use it on monsters and the effect will remain the same. And honestly, it's the same with spells - whether you use them on monsters or your summons, the effect remains the same.
     
  6. Turbo164

    Turbo164 Member

    It gives Vampires something to do with their food, by refilling the enemy's blood. :dmg_necromatic:

    And yeah it can be nice for pets; during a zoo I'm perfectly happy to toss a sandwich to my Dragon so all my booze is going to Fireballs rather than resummoning him.

    ...And actually, I assume you could get an Octo drunk now to reduce their :sagacity: Bonus points if you use Dwarven Gut Rot for the extra debuff.
     
  7. Loerwyn

    Loerwyn Member

    Not so much, but I wasn't sure if it was a bug or an unintended feature. It's kinda easy to give a monster a consumable item if you use the mouse for the majority of your control system, as I do.
     
  8. r_b_bergstrom

    r_b_bergstrom Will Mod for Digglebucks

    Now I finally know what to do about all those low-level alchemy acids. Hmm... The description specifically says not to put Acidum Salis on potatoes.
     
  9. Urthdigger

    Urthdigger Member

    Hand a diggle nog to Dredmor :)
     
    Turbo164 and r_b_bergstrom like this.
  10. Megaron

    Megaron Member

    Wait, wait, wait.
    Does this work with potions? I am specifically talking about Aqua Regia/Vitae/Fortis and Acidum Salis.
     
  11. Darkmere

    Darkmere Member

    Bonus points if, after you feed/booze hungry and thirsty diggles, they revert to regular ol' diggles.
     
  12. Wolg

    Wolg Member

    ...Or it stuns them for a number of turns equal to the item value. Gotta digest... And gives you options/control over which item they "take".
     
  13. eskr

    eskr Member

    Half-confirmed.
    This would be awesome if the effect of what you fed the creature applied to it. (And not game breaking at all, as very few items are especially bad for you, one rare root being an exception).
    However all it does is make the item disappear. No healing, no addition of voltaic damage to enemies, etc.
    I hope they do implement this. These little, middling details are part of what make roguelikes so much fun. :)


    (You'd have to prevent mini-bosses from transforming due to diggle nog, or reduce the duration to something like one turn [ideal], however they already resist transformation based skills, so that seems perfectly doable.)