My character has 1 of necromantic resistance, granted him by his belt. and no slashing resistance at all. A Deth attacks me with his terrifying scythe, and the combat log says "The Deth slashes you! dmg_slashing: 2 slashing, 1 necromantic) " How much damage should my character actually take? I thought it would be only 2, because the 1 point of necromantic damage dealt would be resisted, leaving the 2 slashing. However, my character is actually taking all 3 points of damage, and the resistance seems to be non functional. Can resistance not reduce damage to 0? Is this a bug? Or is there something else going on that I don't know about?
I'm not sure it's a 1:1 ratio, and I've never really seen it work that way. I think you'd need a number of points to reduce the damage by any amount - so you might need, say, 5 points of to resist 1 (numbers pulled out of my big fat arse, by the way). I think it's the same with some stats like - after a certain point you start to get diminishing returns, i.e. the more block you add above a certain value, the less benefit you get for those points. Um. In other words, say 80 stops damage by 40% (which would be 2BV: -1dmg taken), 100 might only stop 42%, so that extra 20 BV would only give you an extra -2dmg taken (which is 10BV: -1dmg taken) . I could be completely wrong, however.
Resistances subtract from incoming damage. For example, if your character is hit by an attack that deals 2 and 2, and the character has 1, it will only suffer 3 damage since the resistance reduced the 2 down to 1. http://www.dredmorwiki.com/wiki/Existential_Damage_Resistance#Resistance_Types I assume the combat log shows the effective damage after subtracting the resistances.
Yes, that must be it. The Wiki page you posted there shows that the Deth deals 2 , and the combat log showed that he only did 1 to me. The log must already be accounting for it. Thanks for the responses!
That's how it works in MMOs too (such as WoW), but there's a point where you begin to get less benefit the more of a stat you stack.
The diminishing returns you see are probably because Dodge overrides Counter which overrides Block. That means if you have 100 Dodge you'll never counter i guess.
Well, no, that's not diminishing returns as such. DimRet (as I call it for convenience) is more like below a certain point you might find 1 point of X increases Y by Z%, but after a certain point, you get a smaller Z% increase for the same amount of X. I think. It's been a while
I know, was just trying to find an explanation for what you expierence. Not sure though, but I think it works that way.
Yep! If you have 2+ (or ) and 2+ , the log will say "The attack has no effect!" (unless he crits, in which case you'd need a little more) If you get a Krong curse with negative 3 , then the combat log would say you took 5, etc.