As in, I wanted to have an effect trigger whenever you killed a monster if you had a certain buff up. This appears to not be possible? Sorry I'm a little confused which triggers can go where because, once again, this isn't very well documented >.< ETA: Also is there a way to make a skill trigger not display the name of the effect when it does it? Because I think I have a potential workaround.
I think there was a list of them in the visual references thread. Granted, it might very well be outdated, but it's a start. And other than that, we can only wait for Nicholas or David to throw their two cents at us. Because DoD isn't checking for them outside of the usual place?
Yeah I found it here; though IDK if it's changed. I'd doubt ones it says work would've been changed to not work though. I figured out an acceptable workaround for my own project (...honestly while it's kind of annoying all my "While I think this'll work but wait oops nope shit need a workaround" stuff does seem to be making the skill more interesting, so I can't entirely complain ) (Instead of just getting items when a certain buff is up, you now get Evil Care Packages. Which the Lutefisk god intercepts if you don't have the appropriate buff up. )
There's a workaround. To make it not display the name... name the spell the proc is refering to as a string of spaces. IE: " ". See my post in this thread: http://community.gaslampgames.com/threads/sneaky-modding-tricks.3389/