I somehow managed to discover that over encrusting my items yield awesome results, I am unsure if this is intended or a bug, but basically every time I attack a mob I some how cast 3-6 spells at a time killing everything near me. During this time my character "falls asleep" and re-awakens next turn to continue attacking. It's almost as if I have dire empowerment x10 and the only thing I have dangerously unstable is my gloves with +34 piercing damage. A downside to all of this "spell casting" is that the game begins to slow down and can take a while to calculate between turns. I'm assuming the only reason my character doesn't take damage from this insanity is because of my high resistances. What I don't understand is that my character is a warrior with no magic oriented abilities, and I'm casting high end wand spells by just attacking or by countering. If anyone wants to try and replicate my results get a pair of clockwork gauntlets, and encrust the snot out of them I suppose.
While instability is supposed to cause various random effects that vary from item to item, what you're experiencing suggests that some of those random effects may be broken. I'm pretty sure the one with the tentacles should be dealing gobs of to you, and you have zero .
In a similar vein, encrusting for me destroyed a weapon's stats. I had an Acidspitter that I got from a quest with a +8 enchant. When I added just one rock encrust (no other crusts at all) it gave the +3, but removed the +8 AND added -3 .
One of my weapons is slightly unstable and everytime I hit something it spams the bolt of squid type spell. It's made the game pretty terrible to play right now. The wep is a ravager which I probably won't be able to replace for a while. Is there anyway to disable unstable effects until this is fixed?
I think commenting them out from the first lines of encrustDB.xml will work, but it won't affect the already encrusted weapons.
How should I comment out the line? I have this for unstable stuff in the encrust db. <encrustDB> <unstableEffect name="Exploder" spell="Grenade Self" /> <unstableEffect name="Missing" spell="Easy Target Curse" /> <unstableEffect name="Necromanticula" spell="Necropain" /> <unstableEffect name="Tentacles" spell="Tentacular Doom" /> <unstableEffect name="Twitchiness" spell="Froda's Jump Discontinuity" /> <unstableEffect name="Impoisoning" spell="Vile Poison" />
Replied to your PM but it's <!-- <unstableEffect name="Exploder" spell="Grenade Self" /> <unstableEffect name="Missing" spell="Easy Target Instability" /> <unstableEffect name="Necromanticula" spell="Necropain" /> <unstableEffect name="Tentacles" spell="Tentacular Self-doom" /> <unstableEffect name="Twitchiness" spell="Froda's Jump Discontinuity" /> <unstableEffect name="Impoisoning" spell="Terrible Poison" /> -->
Ohh, so that's why I keep getting terribly poisoned! Ugh, the health regen debuff from that is extremely annoying for a vampire.
He has a ton a HP and zero Magic Power. I don't know what the base damage is for Tentacular Self-doom, but it's possible he's just not feeling it.
Similar issues here. One Encrust on my weapon and every time I use it, a big AOE spell goes off -- doesn't doo too much damage, but a bit. Not sure if this is because the instability percentage is combined with my helmet and armor encrust. I guess this could be how it is supposed to work, but no indication anywhere that my weapon is unstable (except by using it).
It should say, in the description: This item has a slightly unstable/unstable/dangerously unstable crust of xxxxxxx, xxxxxxx, etc.