FORUM ARCHIVED

Unlimited Levels

Discussion in 'Suggestions' started by Bohandas, Aug 7, 2012.

  1. Bohandas

    Bohandas Member

    As of now, the number of times that you can level up is limited, no matter how much XP you accumulate or skill points you earn, furthermore, the limit is inconsistent between characters. This is because different skills have different numbers of levels, and once you max out all seven of your skills you have nothing to spend your skill points on. I would like to propose two possible changes to these limits to even things out

    1.) If a skill has less than the maximum number of levels, then the capstone level should be followed by a number of "Advanced [skill name]" levels which each add a single point to a single attribute relevant to the class. That way you could level up the same number of times no matter what skills you selected.

    2.) An option to spend skill points on levels in "Generic Wizard" "Generic Rogue" and "Generic Warrior", which would give the basic stat boosts of a level in those classes but no special abilities or bonuses, instead of a level in a real skill. That way you could keep leveling up once you maxed out your skills.
     
    Kyrie, Wootah and Warlock like this.
  2. mutated

    mutated Member

    Is this limit reached very often? I have never come even close and I'm really just curious.
     
  3. Warlock

    Warlock Member

    I support this.
     
  4. Wootah

    Wootah Member

    I have long thought that being able to put in generic wizard/warrior/rogue would be great.
     
  5. As an FYI, you can easily add levels to a skill once you've maxed it out in a current game by editing the skillDB entry for the skill in question. I did so for a game where I had selected a large number of 5 slot skills. An option to add a generic Rogue/Warrior/Mage level would be nice for the core game, though I wonder what percentage of the user base would take advantage of it.

    One of the complaints about RotDG was that many users never saw the later levels at all, remember.
     
  6. Warlock

    Warlock Member

    Hence NTTG. And besides it isn't the game's fault for the way it's designed - they complain about how long it is when they've played things like Nethack? or ADOM? This isn't even as long as your usual hack and slash game.
     
  7. Bohandas

    Bohandas Member

    I tried to do this one time, but for some reason it didn't work for half the skills
     
  8. I think it'd be better to just make it so when all your skills are max'd it adds one rank to warrior/wizard/rogue, weighted according to how it's distributed between your skills at make level.
     
  9. Kyrie

    Kyrie Member

    The second Option is nice!
     
  10. DavidB1111

    DavidB1111 Member

    True. compared to even Diablo II, this game is fast. :)
     
  11. I'm pretty sure i've spent more time on Dredmor then Diablo III though :p

    (To be fair I've never gotten "Server Busy" errors with Dremdor :p)
     
  12. Bohandas

    Bohandas Member

    I flatly refuse to buy Diablo III, even though I liked the first two.

    As I understand it, its DRM takes obnoxious to a new level.
     
  13. Pretty much. You get sync errors in single player.
     
  14. DavidB1111

    DavidB1111 Member

    Wat? Not in my experience. And I don't have that good of a computer to play it.
    Hell, my computer is crappy, and I've never run into any issues with "DRM."
    First I ever heard of it causing a sync issues.

    Besides, it doesn't even really have DRM, does it? I mean, besides whatever Battle.net and others use normally.
    It hardly takes obnoxious to the next level.
    I just don't understand the hate for the game. It's kind of fun.
    Not as fun as Diablo II, but it's really nice.

    I mean, really, what's wrong with it?
     
  15. David, the experience you are describing with D3 sounds charmed compared to the large number of critical reports re the need to always be connected. There have been many articles/blogs/rants about losing progress/being booted/unable to login because of the need for a constant internet connection.

    If you didn't have any of those problems, enjoy your good fortune.
     
  16. Daynab

    Daynab Community Moderator Staff Member

    Let's get back to the topic, everyone :)
     
    Turbo164 likes this.
  17. lujo86

    lujo86 Member

    Suport this wholeheartedly. Right now you can set up a nice XP ramping skillset that consists and relies solely on comparatively short skill trees with only a handfull relevant skills all togather. I've ranted about it at lenght in the "interesting skill build" thread that will take a while for someone to read it.

    I'd add to the suggestion 2 more radical ones - 1. Make lockpicks more universaly available and remove the damaned "easily available infinite lockpicks" skill, as well as the huge ammount of XP it provides (or just make it available from vending machines, craftable by ingot press, or whatever). 2. Make every character able to convert artifacts for XP and the archeologist just better at it. Explained in detail in the abovemenitoned thread.
     
  18. :oops:

    Er, to reiterate, I think an option for a Generic Rogue, Warrior, or Mage Level on the Level Up interface would be great. Players with all Mage skills could splash in a little Warrior, etc whenever they felt like it. And the grinders/power-gamers could knock themselves out.
     
  19. Wootah

    Wootah Member

    Maybe instead of a generic warrior/rogue/wizard, which simply have different stat distributions, it could be a combination of all 3.

    http://www.dredmorwiki.com/wiki/Stats

    As you can see from the dredmor wiki, the skills are ingeniously distributed. You get +2 of one of the first 3 class defining stats:)burliness:,:nimbleness:,:sagacity:) and +1 of the off stats to the other two. You get +2 to two of the second 3 stats :)caddishness:,:stubborness:,:savvy:) and +1 to the remaining one.

    Why not give a player +2 to all stats, basically all 3 rolled into one, and not worry about giving an option, rewarding the player with slightly improved stats? This would be justified since they are getting no skill in exchange of the extra stats. Plus this would be easier to code then letting the player choose rogue/wizard/warrior. I always thought this would be a good solution when many of the skills had less than 5 options... because then it would almost be as viable to go a set of skills with short lists to start getting the bonus stats. While they have upped the number of levels for each skill and I have never maxed out all my skills, it would be nice to have for some builds and playstyles that get more levels than they have options.
     
  20. Jellyman

    Jellyman Member

    I'm in favor of option 2.