FORUM ARCHIVED

Adding a new crafting skill or item class?

Discussion in 'Modding' started by Dovecoon, Aug 10, 2012.

  1. Dovecoon

    Dovecoon Member

    Is there any way to add a new crafting item, like the alchemy set or the smithing tools? Or are they hard coded into the game, so there's no way to add in a new item? I was also wondering if there was a way to add in a new item class, or if I just wrote in a new class, would it work?
     
  2. Aegho

    Aegho Member

    Hardcoded to a degree. You can make a new tool, but it could only point to the existing crafting skills.

    Btw: There are more problems with introducing new crafting trees. Like introducing new UI elements. Where on the character sheet do you place it?
     
  3. Dovecoon

    Dovecoon Member

    Well, I was thinking a bit more, and it would make much more sense for it to just work off of tinkering and just make a new tool. Could it work like the porta-still does, how it works off of alchemy, but it's a different tool than the alchemy kit? I tried copying over the code for the still and changing a couple words around, but my mod validator keeps giving errors. Though, I might just be changing the wrong things...
    For the curious, I was thinking of adding in a fletching kit so that the tinkerer's tools don't get completely bogged down with bolt recipes from my new crossbowverhaul mod.
     
  4. Aegho

    Aegho Member

    You misunderstand. You could make it WORK like one of the existing tools. (IE: porta-still and alchemy kit are both existing tools). You can't make a whole new crafting list. The only difference would be name/sprite/description of your tool.
     
  5. Dovecoon

    Dovecoon Member

    Oh, alright. Thanks anyway, and thanks for the quick response. It's nothing major and it means less work for me, so that's alright :p
     
  6. Aegho

    Aegho Member

    And I can't guarantee there won't be any bugs doing even that much. I'm pretty sure the craft interface wouldn't recognize your tool, so you'd have to activate it manually from the inventory every time, and can't just skip from another tool to that tool, for example.
     
  7. Alistaire

    Alistaire Member

    You can EASILY make a new item 'class' by adding overrideClassName="*new item class name*", but it would not add a new item slot.

    Just like you can't add more inventory slots.
     
  8. Except I know override class name doesn't work on every item type. (I tried it on weapons, they're still being given as "Dagger Class Weapon")
     
  9. Alistaire

    Alistaire Member

  10. lilystorm

    lilystorm Member

    Awww, and here I was thinking I'd be able to make a sycthe class and skill tree.