Okay, upon reading some things about a EXP generating build, I came up with this idea: Make some custom rooms that have an alter, which you can place an artifact upon, pull a lever and poof, off to the museum. I build a pretty straight forward proof of concept room, to test it and it turns out it works fine. That's good. Now here is where i am puzzled, how balanced is this room? Right now its probably more OP than anything as it can museum any number of things with the only restriction that it has to be lucky enough to spawn the room. I really need some feedback on this before I move forward. Launch flags I used for testing the room: -debug-flag -testroom "Trash heap of krong" -x 5 -y 10 Once I get this core part of the mod balanced, I'm going to also be adding other artifact sacrificing rooms hopefully, giving other things besides EXP.
The 'altar' should be a trash can, and there should be a big furnace on the other end of the room that goes on whenever you put items in the altar. I don't know if it's possible, but if it is you should be able to 'break' the altar when you used too many items on it..
I would love to see this mod implemented in the core game (once it get limited to one use only like the Anvil of Krong or the fountains.)
Okay, I can make it limited use but I can for see a few future problems, one is that the room has no clue if the sacrifice succeeded, so if you say, no I don't want to sacrifice on the museum menu, it would count as expended. (if there is away around this, tell me, and I'll implement it in a second) The other problem is that I can't really force this to spawn like normal anvils or statues of inconecquentia(Sp?) so it still seams a bit underwhelming. I'm right now toying around with the idea of a random chance to debuf the character with an debuff that can randomly corrupt equipment and making it deplete after x number of attacks, then adding a "Krong's Artifact rehabilitation" room which can cleanse items but has a chance of destroying them.
@kitmehsu: I am not sure but I believe there is a flag for rooms to only appear once per floor. You can use that, one altar in each floor would not be overpowered (I do not know if it appear at 100% or there is a % for it to show, but with that flag, once one showed up, that room cant appear anymore in the same floor.)
One of the ways to tweak how often a room-based event appears is to increase the number of rooms that have that event. If you have, sway, three different trashheap configurations, plus maybe a few floor-unique ones (I have no ideas for this, though), it'll increase its frequency. That said, Send it to a Museum is a powerful ability, granting free XP for junk artifacts, and you don't want to have that show up TOO often or you'll break the game's XP progression.