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Clockwork Knight teleport effects should have skipanimation="1"

Discussion in 'Bugs' started by Ruigi, Aug 11, 2012.

  1. Ruigi

    Ruigi Will Mod for Digglebucks

    the teleport effects on Clockwork Knight skills should use the new skipanimation="1" flag.

    Rocket Jump
    Parabolic Mecha Stomp
    Charge of the Steam Brigade.
     
  2. eskr

    eskr Member

    That would be much more in character, yes! :)
     
  3. SaintWacko

    SaintWacko Member

    Absolutely. It's slightly odd to have:
    1. Explosion under feet
    2. Finger snap
    3. Landing
     
  4. rydash

    rydash Member

    Good news, as this was one of the things on the prospective changelog blog post thing. Huzzah!
     
  5. SaintWacko

    SaintWacko Member

    Hey, lucky us! Especially since Clockwork Knight has recently become one of my favorite classes :D
     
  6. SaintWacko

    SaintWacko Member

    Right, well, that didn't work too well. Where should I add this skipanimation tag? I opened up SkillDB.xml and added it under the entry for Rocket Jump, but all it did was make all my skills from Rocket Jump onward vanish.
     
  7. Ruigi

    Ruigi Will Mod for Digglebucks

    look at the code for Knightly Leap in the main game spelldb.xml. From that you should see where the flag should be pasted.
     
    SaintWacko likes this.
  8. SaintWacko

    SaintWacko Member

    Oh, I see, I was looking in skilldb instead of spelldb. Thanks!

    Edit: Ah, that looks much better.