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Aetheric Death Ray needs a slight buff.

Discussion in 'Suggestions' started by Ruigi, Aug 14, 2012.

  1. Ruigi

    Ruigi Will Mod for Digglebucks

    Death ray takes a big commitment to utilize properly, and nearly all people who tell me that they've used it found the result to be underwhelming.

    I believe the problem is with the mana cost and the failure rate proc effect.

    suggestion:
    change this line
    Code:
    <requirements mp="35" savvyBonus="0.25" mincost="15" /> 
    to this
    Code:
    <requirements mp="30" savvyBonus="0.25" mincost="10" /> 
    and change this
    Code:
    <effect type="trigger" amount="1" spell="Aetheric Discharge" percent="5" />
    to this
    Code:
     <effect type="trigger" amount="1" spell="Aetheric Discharge" percent="2" /> 
     
    Nikolai and Bohandas like this.
  2. Bohandas

    Bohandas Member

    Sounds like a good plan.
     
  3. Kaidelong

    Kaidelong Member

    The correct thing to take from this is that high commitment + large reward may not be a viable design plan for anything in this game.
     
  4. Ruigi

    Ruigi Will Mod for Digglebucks

    I'm totally not decided on whether death ray needs a buff, I tend to vacillate between "It's fine, you just suck" and "it needs a slight buff". I'm just saying that if you were to buff it, It would only need a slight tweak to the failure proc rate and maybe a slight discount.

    I think the best thing to do would be just to lower to failure proc rate.
     
  5. eskr

    eskr Member

    I have to say, having maxed Rogue Scientist and all the Crafting levels (except smithing) ADR was underwhelming, but looking at the stats it doesn't seem like it should have been at all.
    Have you checked to make sure the damage is being done properly?
    Honestly, with RS possibly the most powerful tree there is (and potentially much more so now with magical law). You could just move ADR earlier into the tree so it's not the capstone...
     
  6. TheKirkUnited

    TheKirkUnited Member

    Yeah, the biggest problem with the death ray is that Baromatic Vortex Upgrade comes before it, and after that the death ray looks pathetic.

    The vortex does a ton of damage in a line three squares wide and stuns. For no mana. The only thing Aetheric Death Ray has over it is the lack of a cool down, which is largely spoiled by it's mana cost.

    Swapping the two might be a good balance decision.
     
  7. r_b_bergstrom

    r_b_bergstrom Will Mod for Digglebucks

    Gotta agree with eskr and TheKirkUnited. That the capstone may be under-performing a little doesn't strike me as a big deal since the earlier levels are so strong.

    I don't really like crafting, but I still love Rogue Scientist.