Alright this is the worst skill in the perception skill tree. It really doesn't do much because most perception builds have amazing . My suggestion is simple, add 1 damage (or whatever the most common resisted damage is). This way the skill reveals all secret passages ways in a huge AOE.
Or allow you to actually see through walls, because that would tons of fun in all sorts of game breaking ways.
It's 32 cooldown so I don't really see anyone killing a Zoo with this (though I'm sure some would try ); actually it would be funny to have it deal one damage then heal 1... As long as there are no secret Brax shops this would be pretty handy!
I like the idea of seeing through walls with it. The doing 1 damage thing doesn't seem awfully good, especially given Brax!
Having it deal damage to a nonexistant Taxa would open secret doors without hurting anyone, Brax included.
KoL was pretty fun for a while. I've often been tempted to go back and see if Jick ever got to NS 15. But I've never really had the time...
I stopped playing just before the Ascention mechanic was introduced, but for a while KoL was my favorite game.
(If there's a way of doing this without screwing up other aspects of the game) what if it revealed the layout of the invisible mazes in the wizardlands?
It would require changes to the game that modders can't make, I'm afraid. And I'm not sure if Perception really needs a buff of this kind, seeing as its general usability (for spawning items) is already pretty high on the scale.
I despise the idea of a useless skill. third eye sight, you are the demon, and others aren't helpful or fun. Why in a video game, something that is meant as a form of entertainment, should I have something that isn't fun. I have never gotten the laser eyes, because I would rather spent my level up on something else. Either delete it or do something with it.
Generally speaking, the skill tree is useful enough as it is when it comes to quasi-unique mechanics. Because it gives you a lot of minor stuff over the course of the game, and has some stat bonuses of its own. Which is why I do not think adding another, unique to this skill tree in particular, thing that would not be achievable by characters without it is a good idea.
Currently working on perception for the ECSRII. Third Eye currently deals 1 blasting damage to Taxa=walls and gives you a 1-turn buff that gives you a 100% chance to Luckiest Find upon kill on your next turn only. So it opens up secret doors, reveals invisible creatures, and gives you phat lewt if you bother to take the time to activate it in mid-combat. Obviously pairs well with AoEs. Eye lasers I'm upping the damage scaling on significantly (specifically, 3xSight for the Blasting damage, 2xSight for the Conflag damage, and 1xSight for the Aethereal damage.) How does that sound to you?
Sounds good to me as well! Something else to consider for laser scaling would be splitting it so that the scales on , on , and on etc. Still uses stuff from the tree, slightly nerfs the skill if you're one of those people who carries a dozen artifacts to swap in-and-out every 32 turns, but buffs it if you want balanced skills and equipment that do more than just reveal squares 4 screens away.