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The Current Bugs Thread!

Discussion in 'Bugs' started by rydash, Aug 1, 2012.

  1. TheShadoW

    TheShadoW Member

    Okay, it's weird.
    I was happily crafting my chainaxes, when I noticed that somehow I'm getting ENCHANTED axes right from the crafting operation.
    See the picture -- these are called "Clockwork Chainaxe" (i.e. no random name as per enchanting), yet they are "studded" with stuff.
    The second one got enchanted as well.

    PS: Hotfix 11b, the only mod is for craftable Great Helm.
     

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  2. DavidB1111

    DavidB1111 Member

    TheShadow, they're classified as artifacts, like the Emerald Amulet. At least, I believe they are.
    That's why they get random bonuses.

    Any craft-able artifact will have bonuses on it.
    I could be mistaken though.
     
  3. Aegho

    Aegho Member

    Yeah TheShadow, as David says, it's not a bug. It's just that they are craftable artifacts.
     
  4. Intificial

    Intificial Member

    Has the Pact of Fleeting Life bug been addressed? It causes a CTD on a level up to it.
     
  5. darius404

    darius404 Member

    Is anyone else having a problem with Wizardlands enemies being too weak? I just went into a Wizardlands with a DL6 code, and all the enemies there, while being DL6 enemies, are much weaker than the actual enemies on DL6. I can kill them all in one hit, while the enemies on DL6 took several hits each. It was ridiculously easy.
     
  6. DavidB1111

    DavidB1111 Member

    Weird. I never ran into anything like that ever in the Wizardlands.
    Even on Elvish Easy, the enemies in a Wizardland are exactly the same as ones on the floor it's based on.
    That is very odd.
    What weapon did you have?
    Then again, very few enemies take more than 1 hit to kill when you dual-wield polearms and have that tree maxed. :p 35 Melee power is way overpowered with two Guan Daos.
     
  7. MOOMANiBE

    MOOMANiBE Ah, those were the days. Staff Member

    Whoops! I've passed along a fixed version.
     
  8. Kror

    Kror Member

    Isn't that because wizardlands are basically level 0 and enemies scale to that?
     
  9. Jtron

    Jtron Member

    Hello. I was having trouble with game crashes using pocket dimensions and stairs that wouldn't take me down to the next level so I installed the hotfix. Now the game is trying to load the expansions (RotDG and CotWL)I don't own. I'm sure there is a quick fix to this but I don't want to start deleting random files without some guidance. Any help?
     
  10. rydash

    rydash Member

    Delete the expansion and expansion3 folders from your dungeons of dredmor directory.

    (And if you don't have YHtNtEP, delete expansion2, as well. But if you do have that one, leave it alone.)
     
  11. Jtron

    Jtron Member

    Ah thanks. I was just thinking about trying that but I wanted the go ahead first.
     
  12. WillClarke

    WillClarke Member

    Not sure if this one has been mentioned but Monster Zoos appear to stop working if you go to a Pocket Dimension (the monster counter disappears, the music goes back to normal and killing all the monsters gives no rewards).
    Also the Polearm Mastery achievement appears to be broken(I've completed the skill tree on two different re-rolls and no ding)...but I suspect that has already been mentioned.
     
  13. Wolg

    Wolg Member

    Both known; that zoo behaviour is expected/intended if you go PocketDim or change dungeon floors (aka "wuss out on the zoo" :p).
     
  14. Bobson

    Bobson Member

    I just had a "No Time to Grind" floor generate with no shops at all. I'm not sure if that's intended behavior or not, but I've never seen a shopless floor before. Map attached. This is the first floor of the dungeon, too.
     

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  15. eskr

    eskr Member

    Actually, as long as we're talking about NTtG level creation:
    Is it just randomness playing with me or do we get far fewer recipes in NTtG under the current hotfix than in the pre-hotfix version.
    I haven't been able to get recipes for craftables until well after they're useful in most cases, whereas before I felt like I was awash in them. Could be memory bias, don't know.
     
  16. eskr

    eskr Member

    Feature!
    How do you think you duel wield with polearms?
     
  17. DavidB1111

    DavidB1111 Member

    Spears are polearms but can be used with a shield in real life. :)
     
  18. Turbo164

    Turbo164 Member

    I've had 3 floors in a row with no shops before in NTTG, and my first 40+ floors had zero Barbeques; my current run (1.11 no hotfix) has had about 6-7 shops in 8 floors and 3 barbeques, go figure.
     
  19. r_b_bergstrom

    r_b_bergstrom Will Mod for Digglebucks

    Noticed 4 bugs yesterday that I haven't seen reported anywhere:

    1) Sapphire Ring Of The Deepest Skies casts its rain spell on the wrong space. It casts on the monster's tile, which can actually heal the monsters... which it totally shouldn't be able to do since it specifies taxa="Player". So that may mean something's screwy with the taxa system. Even if it's not a sign of a larger issue, it certainly makes this high-crafting-required ring absolutely awful, as it heals your enemies instead of you.

    2) Rotten Pumpkin has the exact same stats as the Great Pumpkin. The only thing that's different between them is that the Great Pumpkin is a floor 3 boss, whereas the Rotten Pumpkin is a floor 12 normal monster. Even the mouseover text is identical, despite being clearly written for the Great Pumpkin.

    3) Buzzing With Magic buff uses the same picture as the generic Fueled By Booze buff. It's particularly an eyesore or confusing because you can't have Buzzing With Magic active unless Fueled By Booze is running. They're always right there next to each other. There's at least one other booze-related buff that recycles artwork (Ballmer Peak, IIRC), but it's not quite as obnoxious because not all characters will have the Berserker skill it's recycled from (or maybe that makes it more obnoxious, depending on your point of view).

    4) When you move the character sheet, not all of it goes with. If you drag the character window way over to the left, you can move most of it off the screen, which is to be expected. However, at a certain point, the taped-on paper attachments stop moving, and won't go with the rest of the character sheet.

    leftsideuiproblem.gif
     
  20. Daynab

    Daynab Community Moderator Staff Member