Okay, it's weird. I was happily crafting my chainaxes, when I noticed that somehow I'm getting ENCHANTED axes right from the crafting operation. See the picture -- these are called "Clockwork Chainaxe" (i.e. no random name as per enchanting), yet they are "studded" with stuff. The second one got enchanted as well. PS: Hotfix 11b, the only mod is for craftable Great Helm.
TheShadow, they're classified as artifacts, like the Emerald Amulet. At least, I believe they are. That's why they get random bonuses. Any craft-able artifact will have bonuses on it. I could be mistaken though.
Is anyone else having a problem with Wizardlands enemies being too weak? I just went into a Wizardlands with a DL6 code, and all the enemies there, while being DL6 enemies, are much weaker than the actual enemies on DL6. I can kill them all in one hit, while the enemies on DL6 took several hits each. It was ridiculously easy.
Weird. I never ran into anything like that ever in the Wizardlands. Even on Elvish Easy, the enemies in a Wizardland are exactly the same as ones on the floor it's based on. That is very odd. What weapon did you have? Then again, very few enemies take more than 1 hit to kill when you dual-wield polearms and have that tree maxed. 35 Melee power is way overpowered with two Guan Daos.
Hello. I was having trouble with game crashes using pocket dimensions and stairs that wouldn't take me down to the next level so I installed the hotfix. Now the game is trying to load the expansions (RotDG and CotWL)I don't own. I'm sure there is a quick fix to this but I don't want to start deleting random files without some guidance. Any help?
Delete the expansion and expansion3 folders from your dungeons of dredmor directory. (And if you don't have YHtNtEP, delete expansion2, as well. But if you do have that one, leave it alone.)
Not sure if this one has been mentioned but Monster Zoos appear to stop working if you go to a Pocket Dimension (the monster counter disappears, the music goes back to normal and killing all the monsters gives no rewards). Also the Polearm Mastery achievement appears to be broken(I've completed the skill tree on two different re-rolls and no ding)...but I suspect that has already been mentioned.
Both known; that zoo behaviour is expected/intended if you go PocketDim or change dungeon floors (aka "wuss out on the zoo" ).
I just had a "No Time to Grind" floor generate with no shops at all. I'm not sure if that's intended behavior or not, but I've never seen a shopless floor before. Map attached. This is the first floor of the dungeon, too.
Actually, as long as we're talking about NTtG level creation: Is it just randomness playing with me or do we get far fewer recipes in NTtG under the current hotfix than in the pre-hotfix version. I haven't been able to get recipes for craftables until well after they're useful in most cases, whereas before I felt like I was awash in them. Could be memory bias, don't know.
I've had 3 floors in a row with no shops before in NTTG, and my first 40+ floors had zero Barbeques; my current run (1.11 no hotfix) has had about 6-7 shops in 8 floors and 3 barbeques, go figure.
Noticed 4 bugs yesterday that I haven't seen reported anywhere: 1) Sapphire Ring Of The Deepest Skies casts its rain spell on the wrong space. It casts on the monster's tile, which can actually heal the monsters... which it totally shouldn't be able to do since it specifies taxa="Player". So that may mean something's screwy with the taxa system. Even if it's not a sign of a larger issue, it certainly makes this high-crafting-required ring absolutely awful, as it heals your enemies instead of you. 2) Rotten Pumpkin has the exact same stats as the Great Pumpkin. The only thing that's different between them is that the Great Pumpkin is a floor 3 boss, whereas the Rotten Pumpkin is a floor 12 normal monster. Even the mouseover text is identical, despite being clearly written for the Great Pumpkin. 3) Buzzing With Magic buff uses the same picture as the generic Fueled By Booze buff. It's particularly an eyesore or confusing because you can't have Buzzing With Magic active unless Fueled By Booze is running. They're always right there next to each other. There's at least one other booze-related buff that recycles artwork (Ballmer Peak, IIRC), but it's not quite as obnoxious because not all characters will have the Berserker skill it's recycled from (or maybe that makes it more obnoxious, depending on your point of view). 4) When you move the character sheet, not all of it goes with. If you drag the character window way over to the left, you can move most of it off the screen, which is to be expected. However, at a certain point, the taped-on paper attachments stop moving, and won't go with the rest of the character sheet.
New potentially final hotfix, give it a try if you can people: http://patches.gaslampgames.com/dredmor/dredmor_hotfix_final.zip