Two new ones I've found over my last couple of characters; Love will teleport us apart is just amazing for stealing. I'd just thrown an alchemical flask into a level 2 zoo and got the angle wrong so it did a ricochet, a ricochet so bad it landed in another room entirely which from the Dread Collector that turned up on my arse must have been a shop. Managed to survive though by hitting any collector that got near me with the Love will teleport us apart as I legged it to the nearest satanic teleporter to make it safely away down some stairs. The other one is that you can boot Dwarven Educational Grates out the way with Throwing Buffalo Technique in the Unarmed skill tree, honestly I had no idea until I did it accidentally today.
You can also use the Baromatic Pulse Device to move objects in your way (like the vending machines blocking doors), piled ontop of one another (had a Monolith sitting on a Uberchest), off islands (to get the nice artifact), etc. As far as uses for Skills, I'd still like to find out what Third Sight is supposed to do, if anything. So far, I can use it to reveal Commando Diggles . . . which I already knew was there. It doesn't seem to generate any new loot at all (empty hallways, corpses, etc) . . .
The new loot that you get from it is the random lucky finds that occur after you kill a monster. It also lets you see behind walls/doors if I remember right.
My current random skills game paired Astrology with Burglary. I had previously used Astrology's Solar Inscription as a Dredmor killer and nothing else....since D is immune to stun I had no idea that SI had a 33% chance at proc-ing an EIGHT TURN stun!!! SI from ranged into stun, followed by Burg teleport into melee to hammer elites sans risk for 8 turns....good times, good times.
Hmm, didn't try that. My character currently has it paired with Paranormal Investigator. I'm pretty far away from all openable doors with Close Encounter. It'd help with locked ones, tho' .
Eh, it doesn't work. Tried it on two different doors, and even up against a wall where I could see there was another room south of it (just the edge of the wall for another space).
3rd Sight gives you Luckiest Find, I think? Which is pretty cool because it gives you all sorts of good weapons for crafting. The skill however, is utter trash because by the time you get 3rd Sight you already have so much Sight you can see every cloaked mook on the screen. Which, again at that point, is the entire screen.
It took me a while to realize "Hey...Plutonic Fist is actually better used on enemies in the late game!" Also, due to a case early on where it transformed a creature into a similar looking creature, I thought Polymorphic Injunction was useless for the longest time. Derp. Lastly, I learned that the first Polearm skill is invaluable for finding hidden walls.
can you still use vampirism on your own summoned pets for infinite HP regen? i assume it only works with animal summons after the latest patch (wyrm,hounds,batties)
I was just playing with a character that I had previously thought had no ability to get 'em.. and accidentally found out that Remember your Charlemagne works that way too! Also works for pushing stupid blockers out of the way (i.e. diggle commando listening posts)
For destroying destructible walls I have found the viking magic shout to be amazing. Huge area, triggers instantly, relatively cheap cost, and no residual damaging garbage left on the ground.
As I understand it, any AoE spell with some damage component will destroy breakable walls, and there are a lot of breakable walls.
I still don't think breakable walls are well known. And people don't realize that certain setups spawn artifacts hidden in the walls. Just the other day I was down on like DL 5 and came up to DL one to look for a crafting material. I accidently broke open a wall spot with an AOE spell for a breakable wall (tileset pattern that I wasn't familiar with before) and found a artifact ring with 7 different stats on it.... ON THE FIRST FLOOR. both my rings were junk rings with their basic stats. It is stuff likes that that makes you realize how much you could be missing (and possibly surviving) had you known.
Even knowing that I can break walls with my AoE spells, I struggle to remember to do so while I'm exploring. Then again I also forget to look for traps, which is probably why I have yet to beat (or even see big Dred). I swear 90%+ of my deaths are to traps.
This isn't a SKILL, but I recently learned that the Powder of Ibn Ghazi removes invisibility from monsters caught in it. I though it was just a giant AoE throwing item. =P