I am playing with a character with the following skills :Swordplay,Axemanship, Macery, Polearms, Duel Wielding, Shield-bearer, Master of Arms. First I encounterd with a Sickly Diggle and tried to kill it attack character 2 crushing, 1 Slashing and +3 Melee power equiping : Plbelu, The Thoughtful Trousers - Sword Class Weapon(2 crushing, 1 Block chance, 1 Caddishness, 1 Asphyxiative). So, my attack will be 5 crushing. right? But, I found I attacked the diggle with 8 crushing. How come its 8, not 5?
I can't browse dredmorpedia from here, but does the sickly diggle have a negative crushing resistance?
Melee power is generally a weird thing. It's kind of hard to explain (since I don't know how), but I bet that's a bug.
I've just had a bit of a play, and now I'm sure it's just a critical hit. I got several crits while playing, and none of them showed up in the log, they just showed up as the "crit" word over my character for a second and did the extra damage.
@Kazeto said on another thread there was a similar discussion about 'how armor works' and there everyone pointed it out as a bug.
Please do not take this as insulting, but slow down a bit. The patch was released today. (Or last night for some people.) We do not yet know what bugs remain and what was fixed. Even reading the changelog can be somewhat deceptive as some bugs depite being patched out, will just materialize in another way no-one saw. This issue may not apply at current. Have you observed it with 1.1.2 yet? I have not been paying that much attention to the little things. But we will find what remains of the bugs and get them sorted out.
I get the point. But due to the fact that this game relies heavily on numbers and all the inter-dependening logical profiles rather then instinct or reflex, I am trying to layout a map of how the whole thing works. I am not that into playing that game rather I am curious about its back-end and that's what I am doing all the time. That's why it seems so rush.
Here is the first one to read. More probably coming in a minute or two. http://community.gaslampgames.com/threads/armor-and-how-it-work1s.4666/ *Edit* And this should be read as well. Now checking the bugs forum. http://community.gaslampgames.com/t...teract-with-armor-absorption.3822/#post-43002 Nothing else easy to find. I just do not know what you want to see. I found this, but it is only a single post, and I have not checked further back than that point. http://community.gaslampgames.com/threads/multiple-damage-types-affected-multiple-times-by-aa.4232/
Thank you. I am also going through different threads. Hard part is figuring out which one has been patched and which one hasn't.
That is the biggest problem remaining. I do not know how long you have been reading here, but there was a bug ages ago where right clicking a belt made is cease to exist rather than be equipped. Nicholas fixed this problem multiple times. Each time someone found a new way to "Eat" the belt. The bug *Still* exists, but only in ways that are not likely to come into play for ages. And there has not been a report of it for the last ?3? revisions or so. The point is just backing up what you said. It is a real pain in the ass to figure out what is fixed, and what is not. (Not to mention the specific criteria required for a bug to rear its ugly head.) Like I said earlier, a few points of difference in melee attack values are unlikely to matter. Just use something that looks best for your situation and try to not let the mathematics bother you if it is off by a bit.