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Arronsyaoran's [WIP] Mod(Currently untitled)

Discussion in 'Modding' started by Arron Syaoran, Aug 18, 2012.

  1. Vitellozzo

    Vitellozzo Member

    I simply don't get why one should pick a skill to have something, and after using a skill point from a level up you just lose everything but a single point of resistance. If you do this, you lose a skill slot AND a skill point... fort nothing.
     
  2. Arron Syaoran

    Arron Syaoran Member

    Remind me to buff the second skill(Diggle Juice). Funmonger isn't supposed to be a practical skill. As of now, I don't even think it'll be included in the final release. I was high when I designed that skill. Here's the layout:
    1. Boring Aethercraft. No Fun at all.
    2. Diggle Juice. You want to have fun.
    3. Caketown. You represent cakes and parties and earn massive bonuses for wielding the Shield of Caketown.
    4. A Party Trivia Game thing(activated ability) that tests your sagacity and soberness, and gives a really sweet proc sometimes when you attack if you are smart enough(play zenzen math sound), or give you a cheap buff if you aren't smart(play your brain is too dumb sound).
    5. Something to do with a Tiger, because I found a random Tiger Icon in the Vanilla skills folder.
    6. Doctoroctagonapus Lazor: Look up the meme. It totally owns and does more damage than eye lasers.
    7. Some guy named David Leadbetter. It has the "Vampire Sparkly" icon.
    Again, I was high when I designed this skill. It's supposed to be a skill to play around with rather than to actually have some benefit at all.
    Edit: Ima scrap this skill. If there's no fun in anything other than dying in dredmor, then this skill would end up as good as the BS items mod. As for Androids getting high, Strong Bad Deleted it.
     
  3. Vitellozzo

    Vitellozzo Member

    I liked the idea of it being a sort of class which gives "fun" (read, death thingies) for the player who chosed to use it, since the first skill decrease your combat abilities while buffing the magical thing, and not properly being a wizard class. Also, I liked the idea of a Diggle Juice, which gives you random good/bad buffs.
    You could make use of the idea of fun=deathly, instead of trying to be funny at any cost. I think that it's less complicated to achiev, while being somewhat rewarding (those are not only debuffs, but are in synergy with the buffs), and since all the stuff in the game is properly "funny", each in it's particular way, a "funny" skill tree is not really necessary.
    Also, I don't know if it's possible to trigger something for a single item (while not being a proc onhit/beinghit of the item itself) like you suggest for Caketown, but you could make the skill tree spawn the shield upon taking the appropriate level; also, you could continue the Caketown joke using food and something like that. Maybe a Caketown Cake food item which gives random buffs/debuffs upon consuming it (so you could give it to the enemies or using it yourself - but I don't know if food related buffs trigger upon being eaten by a monster).
    Anything related to Tiger Balm? My father used to buy this when I was younger, and I can remember that sometimes it gave me headache, some other times it cured me the same headache. For no apparent reason.
     
  4. Vitellozzo

    Vitellozzo Member

    I am intending the balm, since I can't know what's in those minds of them.
    Can't touch this.
     
  5. Arron Syaoran

    Arron Syaoran Member

    You're right, I can't touch him. Maybe I should save up some money to hire a Human Assassin.

    Edit: Deleted.
    Reddit: I killed him. At the cost of my predecessor's life. Right now my user's using a fresh model of me that has never killed anyone. Yet. My predecessor basically stabbed the Rogue in the throat as the Rogue shot me with EMP gun in retailiation. Or at least that's what the Crew who snuck my predecessor in said. I paid them handsomely with the last of my predecessor's money. It was much cheaper than hiring another assassin to do the job. Now I need a new target/mission.