As for the title says, I'm pretty sure those buffs are bugged. As far as I've seen, I can recreate this bug using a modified spell from Essence Rebalance, a buff that should stack up to two times but it stacks infinitely. If you want to try, I can give the code. Spoiler: Symbiontic Toadstool This goes into skilldb, it changes the 3rd level of Fungal Arts: Code: <ability name="Moldsmith" icon="skills/rogue/fungus2_64.png" skill="28" level="2"> <description text="You've mastered an art that makes any living, non-human creature more powerful by adding symbiotic mushrooms to their body. They need a bit more water and love, but it's worth the effort. You have to be adjacent to them to use this trick."/> <resistbuff toxic="1"/> <spell name="Symbiotic Toadstool"/> <targetKillBuff name="Sporification" percentage="10" /> </ability> This, instead, goes into spelldb with no overwrite needs: Code: <spell name="Symbiotic Toadstool" downtime="96" type="adjacent" icon="skills/rogue/fungus3_32.png"> <anim sprite="sprites/sfx/flesh_heal/flesh_heal" sfx="flesh_heal" frames="7" framerate="100" /> <effect type="heal" amount="20" /> <buff usetimer="0" allowstacking="1" stacksize="2" self="0" icon="skills/rogue/fungus3_64.png" smallicon="skills/rogue/fungus3_32.png"> <primarybuff id="0" amount="12"/> <primarybuff id="2" amount="12"/> <primarybuff id="3" amount="12"/> <resistbuff toxic="2"/> </buff> </spell> If someone knows a vanilla way to let monsters get buffs (aside from enraged diggles, I will test those asap) please lemme know.
Monstrous Rage (when given to the player) seems to stack up to 5 times. Gonna try this on a pet. EDIT: Stacks indefinetely. My slime just critted a blobby for 256.
Spoiler: This is not for the weak hearted. I have the proof. I just changed from the buff usetime=1 to 0.