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Please understand this: crits with crossbows double the mundane damage

Discussion in 'Dungeons of Dredmor General' started by Null, Oct 12, 2012.

  1. Null

    Null Will Mod for Digglebucks

    Title. All of the mundane damage (which sadly only can come from the bolt) is doubled for the shot. Now please understand this before talking about crossbow balance (Though the mundane damage on other items not working is pretty lame and needs to be fixed)
     
    Essence likes this.
  2. Essence

    Essence Will Mod for Digglebucks

    What is this issue with mundane damage? I've not heard of it.
     
  3. Null

    Null Will Mod for Digglebucks

    You can't get any mundane damage added to your crossbow attacks from either skills or the crossbow itself, only bolts.
     
  4. Essence

    Essence Will Mod for Digglebucks

    But exotic damage works normally? That's...odd.
     
  5. SkyMuffin

    SkyMuffin Member

    I'm not sure if I want crossbows to be buffed. Throwing weapons gain damage from :melee_power:, so they only become strong later. Bolts, however, tend to have strong spell and status effects that make them powerful early on. This gives mages who don't have strong melee a way to get through early game.

    I don't like how bolts work with Tinkering though. It's kind of annoying to have to hoard until you get the last skill, and even then those bolts don't scale very well on the last few floors. Scaling them up, however, could make things a bit too easy for players by giving more space to diversify instead of having to focus on spell power to get through late game.
     
  6. Kazeto

    Kazeto Member

    It's not about them being buffed. It's about the fact that crossbows cannot add any mundane damage types (not that it isn't there on core game crossbows, but that it literally is brought down to 0), and critical hits with crossbows double mundane damage. On bolts you'll get a few points of it at most, and thus your critical hits add awesome +5 or +6 points. Yay, I guess, only people who use crossbows a lot have the right to feel cheated there.

    If anything, I think it would be cool if crossbows could get mundane damage bonuses but the source of such damage were encrusts (with even one recipe being a 0-craft one). But that is just me.
     
  7. Stoz

    Stoz Member

    Does this mean that the 12 piercing damage from the "Diggle Ring of Digglish Torment" is not added to any crossbow shots?
     
  8. Kazeto

    Kazeto Member

    Piercing is not mundane, it's exotic.

    Don't try to understand that, just accept it as truth.
     
  9. Stoz

    Stoz Member

    Oh ok. What is mundane then? I was assuming that you meant the types blocked by Armour Absorption but now I have no idea.
     
  10. Kazeto

    Kazeto Member

    Yes, types blocked by Armour Absorption. Meaning "crushing", "slashing", and "blasting". Piercing is not blocked by AA (because it's "piercing"), and is thus exotic.
     
  11. Stoz

    Stoz Member

    Ah yes, my bad. I just get confused because it seems like a "physical" type of damage and therefore not "exotic".
     
  12. Kazeto

    Kazeto Member

    Which is why it is "mundane" and not "physical". Don't worry, most people do that mistaken assumption on the beginning (it took me 7 characters until I noticed, myself).
     
  13. mining

    mining Member

    Technically it's a mundane exotic mundane damage type. Edit: Of exoticity.
     
    Kazeto likes this.
  14. Midnight Tea

    Midnight Tea Member

    Now I have this weird idea where Tourists are resistant to mundane damage, but receive more exotic damage.

    "Oh, look honey! That lich is about to give us cursed flesh boils of a thousand years! Quick, get the camera!"
     
    Rakankrad, Stoz, TheJadedMieu and 4 others like this.