Seriously, there's a character with which I've been consistently putting items in Krong anvils, and he is consistently displeased with me. I throw into anvils all duplicate equipment, I could have multiples of the "...don't make a right" achievement by now.
......Was your luck really THIS bad? I get a curse only once every 15 or so anvils. Maybe the odds are just against you.
Anvils are best for any new equipment you obtain with high artifact levels that is also un-enchanted. The first enchants on artifacts get multiple positive stats. Aside from that, you can always pray to RNG for a good weapon modifier.
It depends on your luck, Psiweapon. If your luck is average, most of the time you'll get nothing worth your time but occasionally you'll get things like a +3 bonus to sight/armour absorption/trap sight, which makes this item worth something for 2~3 floors (or more, if the bonus was one to trap sight and your character has that stat really low); if your luck is low, don't hope for much but you can try to krong your items if you have spares; if your luck is good, on the other hand, you get a Maslech (a "holy crap is that thing" kind of equip).
Combined with encrusting, Krong can turn a mediocre piece of equipment (IE a great warhammer) into a suitable replacement for a high tier piece of quipment (IE a flail of peliades).
Well, if you get lucky. If your luck is particularly bad, you might end up with an amulet of ultimate woe like I once got (a plastic ring I kronged repeatedly for the heck of it; ifs stat balance was close to 0, but it had -4 sight, -5 AA, and -3 trap sight).
Yes, they are. Slightly. But that doesn't mean you can't get lucky or unlucky once in a while and get either something akin to Maslech or something that makes you want to ask "why would you do that to me, Krong?".
It's 5/7 for a positive krong, IIRC. It's high enough to give the player a positive numerical average, but the chance for a negative enchant is also high enough (2/7) to create "runs" of 2-4 negative enchants in a row to feel as if it's stacked against the player. And since some stats hold greater qualitative value than others, it feels worse when you get a bad enchant.
I call SHENANIGANS on that. I'd say it's been five or seven krongings since I got, not something usable, just anything other than "krong is displeased with you". Counting across several characters. In fact, I think I'm going to always krong something (whatever) from now on and keep noting down the results, because nothing else is going to convince me that krong is not a total dick (Take that, Krong, go and tell Armok if you want, I don't care)
There is a 5/7 chance to get a positive result, average bonus is 2 points. There is a 2/7 chance to get a negative result, average penalty is 4 points. So after 7 krongings, your item ought to have 2 bonus points, on average. So no shenanigans, you just were unlucky. As I said before, it all boils down to mere luck, because statistically the odds do favour the player.0
Yeah well, then keeping track of all kronging over a long time should only vindicate your statements - riiight?
In theory, yes. But do you really want to get a data pool of thousands of krongings just to make it fair instead of just accepting the fact that your luck with krongings is poor? The data was pulled from the game's innards and is pretty much confirmed. But, in case you decide to have a go at it - good luck.
ah hah. that's why it always feels like a lot. i didn't know negative krongs were purposefully stronger.