No it wouldn't, because the Brax store would need to be a separate room (as in, recognized as a separate room by the game) from the main pocket dimension room or else it would become a hassle to drop things onto the ground because they would need to be dropped manually.
Oh, like a little back door for the pocket dimension which brings you to this small 24h open lil' braxy shop? Can this be made without changing pocketdimension related files?
In the first page of the thread Althea posted something that felt like a challenge and I accepted it. Then I adjusted it for the forum's avatar size.
I know, I even liked it ^^ But it was funny to suddenly see the avatar like that, above all after her denial of a cosplay.
My hair isn't long enough. I know I'm pig-ugly but Braxa (come on, that's gotta be her name) would be taking the piss
Overpowered, IMO. Managing your inventory is part of the game, and they gave you a pocket dimension to leave all your stuff sitting around in.
I'm confused as to how this is a balance issue in any sense....the only consequences from selling later versus immediately is that you can buy something 100-200 turns sooner. Literally like, 2-4 monsters spawned by the game.
Well, because no else appears to be arsed, I did it. If you can't figure out how to use this, you don't deserve it.
I do not know if I will like to have a mini store in the pocket dimension... but something I will like to see is an altar or pillar (with a single use) to sell one item. It doesnt have to be in the pocket dimension, it can be inside Wizardlands for example since there are no shops there. Just to sell, not to buy. It will not replace Brax´s store but it may help since stores are a little rare if you play with No Time To Grind checked.
Because inventory management is a key part of the Roguelike genre. You can't just carry everything everywhere, and part of the whole thing about shops is deciding what to sell and what isn't worth enough to take up space in your inventory.