Should I have or not have the 1.1.3 beta installed before I overwrite everything? Having 1.1.3 beta, I managed to make all skills disappear once a new player is started. Also, when I trolled around the xmls to see if I borked something, I noticed you have deadshot as still depreciated in the latest version.
Bah! Thanks, L. Will fix ASAP. [edit]fixed. There were a bunch of minor XML issues causing the problem. Somehow I managed to copy half of Hand of Belimwar over itself and it was...boned.[/edit] As to the beta -- you must have the beta to use this, because only the beta allows the use of <requirements weapon="X">.
You missed the Code: <flags deprecated="1"/> I believe in you! EDIT: Sweet, I've forgotten things, but I didn't think I had forgotten how to overwrite files. It's not exactly a game-specific skill.
I'm no dedicated tester, but is it still fine if I go forth and use this anyways? I'm curious after seeing what you did with the PD.
Absolutley. There's a new version up in the OP that (I THINK) has Deadshot working completely as intended. Note you need all three elements, so redownload the skills.zip and overwrite existing files, everyone. Also, just for fun and at Loren's request, I fixed Count Tilly' Long-range Pike Bombardment so that it has all of it's intended effects on the square directly adjacent to you. IDK if that's what GLG wanted or not (flavor text is questionable,) but WTF, right?
OK. New files up. Deadshot getting closer and closer to functionality. Please to commence testing for play balance. [edit 15 minutes later: reuploaded spellDB due to stupid mistake. Thanks again, Loren.]
I can say that the first spell (deadeye) is working as intended, yesterday I've tried it. What's the changelog, btw? Also, I wanted to say that a little text sintetizing again the changes, in the OP, could help people figuring what is doing what.
The edit 15 minutes later was a misspelled buff icon location that made the game crash looking for it. I've been PMing essence with a bunch of fixes and the following are the most recent changes he's made that I haven't confirmed yet: The ruined head debuff should proc now. The level 2 spell (the one that is supposed to make your XXshot procs more powerful) should actually be working now. Omniscient strike should not be removing the player's XXshot buffs. Dragon foot technique icon should be the correct size.
So, uh...anyone still playtesting this? Anything still need doing? Or am I ready to turn this over to David?
The last skilldb on page1 makes mentions to your custom spells, like slim customer or symbiontic toadstool. Spelldb has not those spells, btw.