OK, I'm pretty sure I cleaned out the last of the copy/paste errors. New files posted. Now, then: Loren tells me he's having problems with: 1) Billy Quan Maneuver randomly crashing the game. Anyone else? 2) Ahnold's X-Axis Stance and Long Stance not actually working. Again, anyone else? Anything else from anyone else?
Trying the new stuff. Edit: Billy is still crashing me. Haven't tested ahnold or long yet. I think I might try a reinstall and see what happens. Edit2: Yeah, reinstalling doesn't do anything either. My game does not like me.
I believe Quan is crashing because the framerate on the null sprite on Mind your Manners is too low. Yeah, just put that up higher Also Lone Ninja Badassery isn't long enough and can still be seen onscreen on a 1920x1080 monitor. Also you should probably move the icons around so they make sense, eg Flying Buffalo Strike would be the best looking in my opinion for Billy Quan. Also don't put the abbreviation EDR in a description because people could be confused. You might be able to suggest it better by saying that being able to hit better does more damage and such. On the topic of unarmed someone needs to implement a canDrown="1" for teleports so that we can have the character die by jumping into a bat and falling in the water.
I've been told repeatedly "NO NEW CODE", so the canDrown isn't going to happen. And David said he was going to handle the icons part of things, so I deliberately left those alone. I'll fix those other things shortly. [edit. Done. New Files Uploaded (again)]
I shall try this new code and see if my game likes me once again. Edit: Quan no longer crashes me! Ahnold uses templateID 90, which doesn't exist in the core files, ATM. I still cannot get long style to work for me, though the template exists for that one
I tried it out more and I think long style is partially working. I will damage the second monster only if I use a special staff attack (I was testing with conduit). The damage was a lot less than what I was doing with the adjacent monster, which leads me to believe the "Long Hit" part of it isn't working- and why my normal attacks did no damage. Come to think of it, Ahnold's AoE damage was quite low in comparison to the main monster being hit.
Hmmm...I was pretty sure that attack="1" spells translated your melee damage to all targets. Am I wrong, and it's only doing the actual spell damage to alternate targets?
I'm not sure, because it looks like Ahnold's only gives the attack="1", yet it damages the alternate targets. Maybe someone else has a better grasp on all that than me.
I'm stupid. can someone spell this out for me in more detail? Maybe I need more Kazeto sleep. What exactly is happening with Barbarian Swipe? And I'm assuming we know Long Hit isn't proccing because you added an anim to it and the anim didn't show up, yes? thanks
Loren says isn't not damaging the secondary targets the same as it damages the primary ones...which, TTBOMK, it should.
It shouldn't because attack doesn't carry your weapon over, only . If it did full damage it'd be a bit imbalanced anyway.
Here's the rundown of everything I found testing long stance and ahnold: Long Style (everything assuming there is a monster both adjacent to me and in the next space): If I regular attack, I attack the adjacent mob (naturally), but Long style does not proc (the 2nd space mob does not take any damage). If I use a special staff attack- I used spirit conduit- I correctly attack the adjacent mob, but I do greatly reduced damage to the 2nd mob. As far as I can tell, It seems like the auto attack part of long style is not proccing ever. It looks like the all of the damage to the 2nd mob is caused by the scaling transmutative damage from spirit conduit. Ahnold: If I regular attack, the mobs in the template area are damaged, but as in a long style-using special staff attack, the template mobs take significantly less damage. This is odd, because AFAICT, there is no effect damage being done with it. What null said makes sense. That means that long style isn't working correctly, while ahnold is. From the way I described it, "Long Hit" isn't doing what it seems like it should.
Long Hit just isn't proccing indeed that's the case. Also Deadarm doesn't work because multibuff doesn't work with mobs Not sure blind and therefore Deadeye works either
Are you sure that's the most recent skillDB? It re-depreciated deadshot. Omniscient Strike will only ever proc Shot in the Soul I played around with it a little more and it only ever procs the last targetHitEffectBuff in the Omniscient Strike spell entry (I moves shot in the soul to be first, and I was hitting with shot in the eye). Is there some general bug with this sort of thing, or is there a xml error in there that I don't see? In the base game, the only other spells that have multiple targetHitEffectBuffs each cast the same spell, so it would be hard to see the bug happening unless someone did some hardcore data collection (assuming it's a bug, and not something else I don't see).
I un-re-deprecated deadshot to test things. And yeah you're better off getting one invisible proc for the level of omniscient strike, then checking if you have the buff and applying the effects randomly (so that you can get it on crossbows and thrown)