...hasn't it always been that way? Dodging or countering has never counted as getting hit. I honestly don't know if Blocking does or not.
I'll have to test that. In other news: Code: <skill name="Gangnam Style" id="612" type="warrior" description="This ancient martial art was invented by an enigmatic monk who apparently spent all his time in - rather than the traditional mountain monastery - a wealthy district of a city somewhere to the East."/> <loadout type="armor" subtype="Horse Armor" always="1"/> <art icon="skills/GangnamStyle64.png"/> </skill> <ability name="Gangnam Style" icon="skills/GangnamStyle64.png" skill="612" startSkill="1"> <description text="This ancient martial art was invented by an enigmatic monk who apparently spent all his time in- rather than the traditional mountain monastery- a wealthy district of a city somewhere to the East."/> </ability> <ability name="Mad Beats" icon="skills/GangnamStyle64.png" skill="612" level="0"> <description text="Gangnam Style requires the existence of a profound backbeat to function. You've learned to create that beat by pounding repeatedly on your enemies' bodies. (Creates a short-term buff without which all of the other abilites from this skill will not function.)"/> <primarybuff id="0" amount="3"/> <primarybuff id="3" amount="6"/> <targetHitEffectBuff name=" The Gangnam Beat"/> </ability> <ability name="Weirdly Erotic Sideways Shuffle Stance" icon="skills/EroticShuffle64.png" skill="612" level="1"> <description text="The first stance of Gangnam Style, the feared Weirdly Erotic Sideways Shuffle Stance enables it's user to dodge agilely to the left or right when struck in combat. Unfortunately, you are obligated to LOOK in the direction you are planning to shuffle, so your ability to see attacks coming at you is slightly reduced."/> <spell name="Weirdly Erotic Sideways Shuffle Stance"/> <secondarybuff id="6" amount="2"/> </ability> <ability name="Venue Change" icon="skills/VenueChange64.png" skill="612" level="2"> <description text="Practitioners of Gangnam Style are renowned for this ability, which teleports them somewhere very very far away from wherever they just were."/> <spell name="Venue Change"/> <primarybuff id="3" amount="3"/> </ability> <ability name="Gale of Polystyrene" icon="skills/Polystyrene64.png" skill="612" level="3"> <description text="No one knows where it comes from. No one knows where it goes. But when the Gale of Polystyrene blows, everyone but the Gangnam keep their mouth SHUT."/> <spell name="Gale of Polystyrene"/> <resistbuff asphyxiative="3"/> <secondarybuff id="5" amount="4"/> </ability> <ability name="The Pretend Lasso Stance" icon="skills/PretendLasso64.png" skill="612" level="4"> <description text="The second stance of Gangnam Style, the Pretend Lasso stance causes enemies to believe - or at least act if - your melee attacks have tied them up. Depending on how they pretend to be tied up, various bondage-like effects will occur with each strike."/> <secondarybuff id="9" amount="2"/> <spell name="Pretend Lasso Stance"/> </ability> <ability name="Hey, Sexy Lady!" icon="SexyLady64.png" skill="612" level="5"> <description text="The master of Gangnam Style learns a supernatural technique that punches a hole through to the Elemental Plane of Ultra-Hot Assassin Babes. A few pour through and, happy to see someone that isn't as hot as they are, agree to help kick some ass."/> <spell name="Hey, Sexy Lady!"/> <secondarybuff id="8" id="2"/> </ability> <ability name="Cool Guys Never Look At The Explosion" icon="CoolGuysExplosion64.png" skill="612" level="6"> <description text="BOOM!"/> <spell name="The Explosion"/> <resistbuff conflagratory="2"/> <secondarybuff id="11" amount="2"/> </ability> <ability name="Reverse Cow...Boy?" icon="ReverseCowboy64.png" skill="612" level="7"> <description text="Only one man - the True Holder of the Gangnam - is ever allowed to know this technique at one time. Performing the Reverse Cowboy accelerates and potentiates all of the other powers of the Gangnam in ways that can only be described as...Psyonic."/> <spell name="Reverse Cow...Boy?"/> <primarybuff id="3" amount="9"/> </spell> Spells in progress...
By the way, does a character with Gangnam Style start with the horse armor equipped? Or equippable. From what I remember of some other skill mods, this might actually happen.
New Version! I decided to put up the changes thus far before I finished Gangnam Style because it looks like my schedule is busy for at least a week or so and i figured people could give me feedback/bugs/etc so that the Gangnam release on Steam Workshop will be better balanced/less buggy/etc. Enjoy!
Is it me or some skills just never stop being on cooldown after being used? Particularly, the starting skills of Bushido, Kung Fu, Silver Tongue and Poisoneer.
It is not you, it's a well known and documented bug. Please try search something for ten seconds, next time.
Don't be rude, V. Yes, Avathacis, all level-1 mod skills with cooldowns have this problem. You can use the + button on the skillbar to re-add the skill and from that point on it will work correctly.
>scaling with EDR What the literal fuck? Anti-synergy with Drunken and Dual Wield or any time that you get yourself mana-blasted, scaling with rogue stats only, Also, now that I'm giving some of your skills a proper read-though, especially Ninjutsu they look super cool. Definitely gotta play around with them more. I was afraid that because of its second ability Silver Tongue would be no good on a hardcore keep-away character, but it looks like the one level skill is the only one.
What are you referring to with the EDR scaling, there, Kazuhiro? There's a bunch of stuff in CES that does. And yeah, the 2nd level of Silver Tongue is made of keep-away.
If a game have synergies, it should also have anti-synergies too. I like skills not suited for every character (still don't knowing what are you talking about, anyway). What did you updated? I cannot find the changes, and beside that, I cannot find Gamnam Style anywhere.
Gangnam Style is still in progress. Code is 95% compleat, but icons are going to take a bit longer. The in-thread documentation now correctly shows the changes to Qigong, Poisoneer, etc. Essentially, Qigong has a few more random levels, and Poisoneer has finally been updated to take into account some feedback froomBergstrom from like a year ago. Spoiler : not all poison is :toxic: anymore