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The Compleat Essential Skills

Discussion in 'Mod Releases' started by Essence, Mar 26, 2012.

  1. Kazuhiro

    Kazuhiro Member

    I'm talking Poisoneer, which is sicknasty for pretty much every style of murdering.

    I suppose being really powerful for hardcore rogues is an interesting feature though.
     
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  2. Essence

    Essence Will Mod for Digglebucks

    I'm considering making each type of poison scale to a different Stat. Toxic: EDR. Putrefying: Critical. Acidic: ?? Maybe straight Rogue levels? Or Melee Power? Or Caddishness?


    Thoughts?
     
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  3. Vitellozzo

    Vitellozzo Member

    This could lead to a skill useful in more builds, but less effective on its own, since one cannot simply maximize everything.
     
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  4. Essence

    Essence Will Mod for Digglebucks

    Well, you get to choose which type of poison to use at any given time, so the balancing act would be about maximizing your scaling vs. minimizing your opponent's resistances. It's actually less strong when your only option is maxomizing EDR.
     
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  5. Kazuhiro

    Kazuhiro Member

    Hey, uh...

    I assume the Kiai is supposed to provide a knockback because Warriors love those?

    Well, it, uh, isn't actually good at causing knockback... I'll keep trying it, maybe I'm just an outlier for never seeing it work...

    edit: Caddishness changes it a lot because, like I said, scaling with EDR means only a straight-up Rogue synergizes with it.
     
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  6. Essence

    Essence Will Mod for Digglebucks

    It does.
     
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  7. Repulsion

    Repulsion Member

    Is the Bushido that starts with Vorpality the wrong version? I'm assuming so, and if so... eugh, I'm going to have to find a way to stop steam from constantly redownloading the steam workshop version.
     
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  8. Kazeto

    Kazeto Member

    Bypassing Steam to play seems like a good idea for that.

    At least that's what I'm doing, but then again I'm somewhat crazy.
     
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  9. OmniaNigrum

    OmniaNigrum Member

    Steam ruins everything. Just copy the entire "C:\Program Files (x86)\Steam\steamapps\common\dungeons of dredmor\" directory out to anywhere else and run it from there. Do not bother to load Steam before you run the game. It will just try to 'eff things up again.

    You will get no achievements, unless Gaslamp managed to get that mess sorted, but last I heard, Steam was making it a pain to fix that to work outside of Steam. If Steam is running, close it before you load "Dungeons of Dredmor.exe" just to make it extra hard for it to ruin your day.
     
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  10. Essence

    Essence Will Mod for Digglebucks

    Oppa Gangnam Style!!!

    Note: Gangnam Style is available in the OP, but it's just barely alpha, and only the first couple of levels have been playtested for like two games. So if you dare to test it, be prepared for epic failures on my part and to report huge problems. :)
     
  11. Vitellozzo

    Vitellozzo Member

    The Pretend Lasso Stance needs cooldown in the code, it's a 0:mana: ability.
    Anyway, oh god. The descriptions. My sides.
     
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  12. Essence

    Essence Will Mod for Digglebucks

    Thanks, V!
     
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  13. Essence

    Essence Will Mod for Digglebucks

    So, first question. Why does this:

    Code:
    <spell name="Hit Something If It's There" type="targetmonster" attack="1">
    <effect type="damage" crushing="1" crushingF="1.3" primaryScale="0"/>
    <buff self="1" usetimer="1" time="1" icon="skills/placeholder64.png" smallicon="skills/placeholder32.png">
    </buff>
    </spell>
    
    <spell name="Teleport If It's Not" type="targetemptyfloor">
    <effect type="teleport" skipAnimation="1"/>
    </spell> 
    
    <spell name="ShuffleWest" type="template" templateID="4526" anchored="1">
    <effect type="trigger" spell="Hit Something If It's There"/>
    <effect type="trigger" requirebuffonnottrigger="1" requirebuffonnottriggername="Hit Something If It's There" spell="Teleport If It's Not"/>
    <anim sprite="sprites/sfx/null" frames="1" firstframe="0" framerate="120" sfx="unarmed_attack_01" />
    </spell> 
    
    <spell name="ShuffleEast" type="template" templateID="4527" anchored="1">
    <effect type="trigger" spell="Hit Something If It's There"/>
    <effect type="trigger" requirebuffonnottrigger="1" requirebuffonnottriggername="Hit Something If It's There" spell="Teleport If It's Not"/>
    <anim sprite="sprites/sfx/null" frames="1" firstframe="0" framerate="120" sfx="unarmed_attack_01" />
    </spell>
    
    <spell name="Sideways Shuffle" type="self">
    <effect type="triggerfromlist">
    <option name="ShuffleWest"/>
    <option name="ShuffleEast"/>
    </effect>
      </spell>
    Result in a teleport even if you hit the monster with Hit Something If It's There?
     
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  14. Essence

    Essence Will Mod for Digglebucks

    OK, basic notes:

    Level 1: Gangnam Beat. Working as intended.
    Level 2: Shuffle Stance. Not supposed to teleport if it hits a monster, but is doing so anyway.
    Level 3: Venue Change. Needed a lot more targetblink effects in it to work as intended. Fixed.
    Level 4: Polystyrene Gale. Somehow I left the template off of this -- like I literally forgot to create the template. Fixed.
    Level 5: Pretend Lasso Stance. Not proccing anything, and I don't know why. Does triggerfromlist pass targeting information correctly?
    Level 6: Hey, Sexy Ladies! Sprites not pathed correctly; crashes on cast. Fixed.
    Level 7: Boom. Working as intended.
    Level 8: Reverse Cow...Boy? Working as intended.
     
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  15. Essence

    Essence Will Mod for Digglebucks

    Uploaded the new version to the OP so all of the 'fixed' stuff mentioned can be 'fixed' for you, too. :)
     
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  16. Essence

    Essence Will Mod for Digglebucks

    So, for my own notes/understanding, here's what's going on:

    Sideways Shuffle needs fixed so you don't end up on top of monsters. I could add knockback, but that would make it like a more limited version of Staggerstep, which I'm desperately trying to avoid. As it is, I'm mildly worried because it's quite powerful against single monsters, basically ensuring that you get 2 hits in for the monster's each.

    Polystyrene Gale may need to have an even longer template, or at the very least better special effects. It's not terribly thrilling to watch, and this is GANGAM STYLE, dammit!

    Lasso Stance is just straight epically failing for no apparent reason. This is going to take skilled debuggery, and I don't have it in me today. I'll get there soon.

    The Explosion may need more something when in Reverse Cowboy stance. The midas thing is cute, but it's not epic. It needs to be epic. Maybe have it arbitrarily drop gold on every square? :)


    Things I'm Considering: Swapping Polystyrene Gale and The Explosion. Mostly because, by the time you have Reverse Cowboy, having a nuke that heals you is way better than having a nuke that gives a pile of money. Isn't it? I dunno. Maybe I should have Explosion drop gems instead. :p


    Any critiques from all y'all>
     
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  17. Ashnal

    Ashnal Member

    Dunno, if something weird is going on, but I'm running a mage with Degree in Dungeoneering and the final skill "All Nighter" doesn't seem to function at all. I use it and my character resists the effect. Nothing else happens.

    My full skill build is thus: Astrology, Blood Magic, Wild Magic, Archmage, Degree in Dungeoneering, Radiant Wizard, and Summoner.
    Perhaps there's some mod conflicts going on?
     
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  18. Essence

    Essence Will Mod for Digglebucks

    Nope, just my own stupidity. I forgot to mark the All Nighter dot as unresistable. It'll get fixed with my next upload, thanks for the catch! :)
     
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  19. Ashnal

    Ashnal Member

    Ah, alright, I applied the fix to my save game. Curious now, it seems occasionally monsters get a move due to waking up after I act, which kind of defeats the point of the skill. Also, shouldn't the skill get a buff timer?
     
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  20. Essence

    Essence Will Mod for Digglebucks

    They're waking up after you act? What are you doing when you 'act'?
     
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