Tales of Maj'Eyal. Judas Priest on a flaming pogo stick that game is HARD(and rather buggy), I've yet to get a character over level 7(out of 50) on normal... I've done best so far with Cursed Cornac(also those have ended at lvl 7 from frustrating bugs more than actually dying). My only unlocks so far is summoner and cursed(and arena mode).
If you want me to spoil everything for you, I can link in the unlock file for you to have all the classes and races. Do not think it makes it any easier. Darkgod sustains himself on the tears of the players. I shit you not. Ask him. He freely admits it.
I did get to level 5 with an archer recently, but I decided to ignore all warnings and go after the boss. Running away did no good, I just died tired.
Had another stab at The Secret World this afternoon, spent an hour or two on it. Once you finally get into it, it's actually not too bad, it's just getting past the kinda obnoxious introduction segments (particularly that subway). It does feel - at least with double-pistols - to be a little harder at the start than you might otherwise expect so early in the game.
The best part of TSW, imho, were all the puzzles and looking stuff up on the internet, finding some of the peculiar 'fake' websites created for the game (for example, one of the first ones you'll find and refer to a lot is this one: http://www.kingsmouth.com/)
Besides Rift, which I play every night (if I do nothing else, I at least do my crafting dailies and check my auctions), I've been playing a lot of Talisman Prologue. I can tell you about a half-dozen reasons why this isn't such a great game, yet I'm Obsessively trying to work through all of the different quests. Why? It's addictive and fun and completely random and shallow and fast-playing.
Talisman: Prologue isn't bad from what I played, but the tutorial is initially... horrible. I was sat there impersonating Egoraptor until it clicked. I was just there going "What is this. What. What is this." but then eventually it sorta clicked and I got the hang of it, though sometimes it seems a bit ROUND AND ROUND IN CIRCLES I GO. As for TSW? I dunno. Maybe. I don't know if I'll even get that far. it's like... eh.
I didn't notice, but then again, I did play the board game that it is based on (it's not quite the same, but has a lot of the same concepts). Instead of going around in circles, you have to think towards whatever you particular goal is. I have a bad habit of merely trying to make my character as strong as possible, when actually you need to just achieve whatever the goal is in as few turns as possible (I admit that I lose track of that at times.). For example (and I won't say which character this is for or which quest) you are told to 'dice with death'. That's it. Technically, you can achieve that in as few as 3 turns, if you are very lucky. But barring incredibly good luck, there are certainly paths towards that goal which require suffiicient stats to get past the guardian (which you can skip with some luck or trial and error) and the portal of power (which is harder to skip). So look at the rules for the particular locations (they are printed right on the game board) and figure out what's the minimum stats necessary, and what's the acceptable stat at which you can risk it, and go from there.
The investigation missions are definitely TSW's strong point. Most of them are pretty good, there's one or two I'm not fond of but by and large they're my favorite part of the game. And... yeah, pistols are, no nice way to put it, the worst weapon in the game for damage. The only consumers that do a reasonable amount of damage are Big 45 with the related passive and Shootout. They have some fantastic support abilities but for solo... ech.
So... Lets say I decide I want to give the game another try, and knowing that I got totally stuck in the mountains (I forget the name) with a sword and chaos build. What would you say would be a better (easier for a totally non-coordinated older guy like me) build, assuming I starting from scratch. Some boss fight in the mines just totally broke me. BTW, I'm having a bit of deja vu now with Rift, with one of the 'Chronicles' that they added (a solo story-based instanced adventure). But I don't feel so bad, because some younger guy who's at the same exact point as I am is also having problems getting past it. It's the very last fight in it, but at least knowing that I'm not alone makes me feel halfway competent (I don't feel like the old geezer -- no one should at my age).
I just started Dead Island last night and so far it's not bad. I've played less than 10% on 2 of the characters. Guns are extremely hard to find so far.
I have been playing the hell out of Two Worlds 2. I really almost hated the first one, but this is pretty good so far. It does feel quite unpoilished though.
Well, pistols are still an option - you can pull off a decent build based around Focus attacks between Pistol and Blood, but the easiest combo in the game is probably either hammer/shotgun or elemental/shotgun. You can't respec but the AP cost to pick up skills out of the inner wheel is pretty negligible anyway. Might take a bit of redoing old content but it's totally possible. Shotguns are very easy to solo with. The other weapon is down to taste but elemental/shotgun is basically the go-to damage combo. The fight in the mines, if it's the one I'm thinking of, is just sort of a pain in the ass regardless though. If it helps, you can stun him with the Flares, makes the fight a lot easier. I picked up Two Worlds 2 after hearing that it wasn't nearly as crap as the first one, played it for awhile and it's definitely better... something about it turned me off though, I can't put my finger on it. Might be the hazy, nauseating appearance that the RIDICULOUS levels of bloom creates. I think it can be disabled via console commands, I'll have to give it another shot some time.
R.E. TSW; I had a character I hadn't played beyond the Subway bit, so I loaded her up, selected shotgun (and quickly moved into elemental too) and WHOA. WHOA. WHOA. Whoa! Bye bye zombies. Edit: Also - zombie old lady (that's me in the AWESOME leather jacket):
I quit playing Two Worlds 2 after I got my horse and couldn't for the life of me control it. I felt more like I was trying to fly one of those ships in those space shooters where you keep bouncing off of asteroids. If this were a driving game, I'd be the one who never could cross the finish line because he kept bumping into the guard rail. That's when I put the game away and decided never to pick it up again. /edit BTW, I kinda liked Two Worlds 1 -- definitely flawed, and certain fights went on forever because you basically had to do a whole lot of hit and run and run and run and hit and so on. Very long and drawn-out and boring fights, in other words. But the meat of the game kept me playing through most of it.
Two Worlds 1 hit a new low with regards to Shitty European Video Game Voice Acting, from what I remember. At least Divinity 2's came across as intentionally shit.
honestly, I don't even remember the voice-acting. But then again, I can't say that I play these games for the acting or the story or the graphics. If you asked me what the story was about all I could say was that you are doing something having to do with rescuing your sister or a girlfriend or some young woman. The rest is irrelevant and a blur to me. I never play a game for the story anyway. I read a lot, and I read the types of stuff that I enjoy. If anyone wrote a book and tried to pass off what 99% of games use as stories, I'd be pretty pissed off that I had wasted my time with it. Then again, I tend not to like fantasy stories in general, so there's that. But even science fiction games, I tend to not like the stories.
TW2 is better than TW1, but still has some really bad things about it. The horses are the second worst I have ever seen in a video game. I gave up on horses and just use the console command to set my run speed to 3 times normal. 2 times would still average much faster than a horse, but the higher the speed, the greater the chance that the game engine will kill you when you graze a speedbump. You absolutely cannot run downhill at more than 2 times normal run speed without dying. And by downhill, I mean *ANYTHING* that can be considered lower than you are. No exaggeration here. A one foot drop is handled by the game as if you did a nosedive of a cliff into a woodchipper. Many quests are bugged or worse. The spell interface sucks, and there is no real tutorial to explain why you are going to die to anything melee if you use a mage staff. (You should block like crazy and while blocking attack. That is the only hope of not being pissed at that flaw in the game.) I am playing the hell out of it, and doing every quest I can. I finished the horse races on foot using "hero.move.fastrunspeed 4" and only running when on level ground or when going uphill. Using this method I actually had time to spare. But I ran into yet another bug... The first series of races end and leave waypoints behind *AFTER* you did the quest. They go away after you revisit them, but that is a big slip for a game that has been out so long. There are a number of flaws here, and the inventory system needs to be smacked 'upside the head. But I am still playing it.