FORUM ARCHIVED

Essential Core Skills Rebalance II: Electric Bungalow

Discussion in 'Mod Releases' started by Essence, Dec 21, 2012.

  1. Wyrmcraft

    Wyrmcraft Member

    Thank you Kazeto! Will edit this if it works

    EDIT: Ok, I have the sniper32 issue, frustrating as I don't seem to be able to solve it, I'm linking another picture.

    EDIT 2: Just to mention I replaced the files by hand, maybe that has something to do with it.

    EDIT 3: Success, if you do everything by hand you have to combine the skill picture folders from the modifation and the main game file, I was missing far more than sniper32 and 64. Incase anyone else is this stupid, my suggestion would be to mention this in the first post, to idiot proof it further because as we have just seen, I'm dumb enough to need that help/.
     

    Attached Files:

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  2. MylesK

    MylesK Member

    I tried but no, nothing. I tried to rename it, restart Steam but it still crashes.
     
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  3. Essence

    Essence Will Mod for Digglebucks

    At this point, I'd start over. Go to Steam and revalidate the game giles -- it'll take a while, but it'll put everything back to normal. Then go unzip the file in the main directory one more time and manually go and look and see if sniper32.png and the others are there. If they are, try starting the game. If they're not there, it's my fault and I have to figure out what's different about your setup than everyone else's and how to address it. :)
     
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  4. Wyrmcraft

    Wyrmcraft Member

    I think you have the same problem I did, instead of inserting Sniper32 copy the entire Skill folder (or whatever has all the pictures)from the update and combine it with the skill folder from the default game files. That should fix your problem
     
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  5. MylesK

    MylesK Member

    Told as wyrmcraft said and it seems to work. I mean, I am supposed to have deathsot as a skill?
     
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  6. Emilio

    Emilio Member

    If you are using the rebalance then yes, deadshot is back and actually quite interesting tree now
     
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  7. MylesK

    MylesK Member

    and the rest are only changes in the numbers?
     
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  8. Kazeto

    Kazeto Member

    No, there are other changes. Read the first posts of this thread, there is a full change log.
     
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  9. Essence

    Essence Will Mod for Digglebucks

    New upload! One of the possible bad effects of "Attracted Unwanted Extraplanar Attention" has it's icon misnamed in the file, and it was crashing the game. (the_truth_is_way_out_there0.png was missing the '0'.) That's not the case anymore.
     
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  10. Essence

    Essence Will Mod for Digglebucks

    ...and with the latest upload (adds in Kazeto's suggestion re: solar inscription), I think I can officially say that this is no longer beta. Daynab, could you do the honors please and thank you?
     
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  11. Wyrmcraft

    Wyrmcraft Member

    Essence, how would I update the Rebalance?
     
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  12. Kazeto

    Kazeto Member

    Download it again and apply the same way you did it before.
     
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  13. Wyrmcraft

    Wyrmcraft Member

    I was afraid you'd say that V_V

    I really wish I wasn't running this game on two different PCs.
     
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  14. Daynab

    Daynab Community Moderator Staff Member

    Done.
     
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  15. Indiggles

    Indiggles Member

    Is the nerf to solar inscription worked into the ESCRII_5.zip version of the rebalance? I was playing around with it this evening and didn't see any buffs being added to my victims after they stepped on it (or when it appeared under their feet)--is it something that can't be seen when mouseovering? Also, is it just me, or do monsters get hit by the rune twice when you cast it under them--once when it is cast, and a second time when they try to step off it? Or is that just the scrolling combat text playing tricks on me?
     
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  16. Essence

    Essence Will Mod for Digglebucks

    Yes, it is. if the buffs aren't being added, there's a problem. I don't have time to look at it tonight, but I'll look at it tomorrow.
     
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  17. Essence

    Essence Will Mod for Digglebucks

    ESCRII is now Officially open-source.

    [edit]Also, fixed Solar Inscription.New upload.[/edit]
     
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  18. Leot

    Leot Member

    I have been a lurker since this game came out, and enjoyed the fruits of many hours of blood and tears on the parts of Ruigi, Essence, Fax and the rest, but I have to say that this is a fantastic mod, truly eyebrow raising. It continues to surprise me and completely change up the usual doldrum of making a new character.

    Specifically as a review I have to say that fungal arts rebalance has been masterfully done, and has truly grown into its own as a powerful and balanced skill. being able to buff the summons makes them far more viable as a survival method.

    Unarmed I am currently exploring and I am impressed with how instead of base damage types increasing (which are resistable) the damage from the skill comes from many more esoteric places, as well as passively from the stat buffs themselves. Kudos on granting stats so long as a weapon isn't equipped. With the new way it is working you feel the lack of stats far more than you did before if you randomly picked up the lvl 1 spear.
     
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  19. Essence

    Essence Will Mod for Digglebucks

    Thanks, Leot! I appreciate all feedback, positive and negative, but the positive stuff is better. :p


    Also, new upload: I discovered that Fastball Specialist (Throwing 5) wasn't ever actually proccing Fleshbore, so I fixed it.
     
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  20. Leot

    Leot Member

    Alright I have to give some feedback about the build I am still slowly using:

    Unarmed
    Fungal Arts
    Alchemy
    Tinkering
    Battle Geology
    Man At Arms
    Beserker Rage

    The first thing I did was max the new and improved fungal arts and unarmed. This granted me the ability to toss puffballs rather hard. I am currently on DL 9 and I have to say the odious puffballs may need to be toned down a tad. I was able to complete a zoo using nothing but those, never being approached by enemies due to the confusion effects, and since they are permanent mines that layer with scaling each monster susceptible to the exotic damage Puffballs do died in 4 rounds of exposure at most.

    I love how it is a great offensive weapon, and I understand my build focuses a lot on stat increases but it seriously is a go to win button for me currently. I will test it out in a mage build next to see if this is a consistent deal.
     
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