I'm playing Chivalry right now, after giving it a spin on the free weekend. It's surprisingly addictive and has decent variety, and caving in heads with a giant sledgehammer never gets old. It's super gory though, with limbs and blood flying everywhere. The tone is more Monty Python than Game Of Thrones, especially the tutorial Also, big content update coming, yay! Bad things: Archers. Hanging at the back of the map, trying to shoot enemies 200m away, teamkilling more often than not. Like snipers in Battlefield games, only much, much worse. Oh well, I have made it my personal crusade to hunt them down and kill them. If you see a madman with a sword charging at archers and ignoring all other enemies chances are it's me.
Aside from having seen TB do a bunch of videos on the game... that could describe an old amiga classic: Moonstone (though you never got a sledgehammer... it was super gory, and you could get crushed in such a manner, with limbs flying everywhere, a perfect example of how gory it was: if you killed an enemy knight, before they fell down all the way they slumped down on their knees, at which point if you were fast you could gratuitously decapitate them, oh and mountain trolls could pick you up and squeeze you to death so your head popped off and your heart kept pumping out blood through your neck).
I mentioned in the PoE thread that I took a couple of days off from playing it. What I've been doing instead (as gaming is concerned) is Endless Space yet again (as well as a bit of Rift, though definitely doing less of that as well, as I'm at the point where it's starting to get a bit repetitive/grindy). Also, I had this insane impulse to purchase "Dungeonland" I actually like the concept. Unfortunately, I didn't realize that the game is, essentially, tailored for multiplayer (yes, it SAYS you can play solo, but...). I thought I could just learn how to play on my own, and if I decided I'd like it, I might dip my feet into the pool. So I kind of skimmed the tutorial (hardly absorbed anything from it). Unfortunately, there was one point on this map where my party wiped literally before I even knew what was happening. I exited the game, and have been too intimidated to start it up again. One thing that I should have taken as a clue is that when you play single-player, the easiest difficulty level is called 'Hard'.
Grab Omerta from gog before the preorder time is up Haldursson. Turnbased = infinite thinking time. I'm waiting it to release in about... 10 hours. That said, in the mean time, I've gone back to the Card Hunter closed beta.
It's the same price through steam though. Did I miss a sale? /edit nm, I missed the part where you mentioned that the European price was higher on Steam. Purchased . I used to play a PBM game of a similar theme called "It's a Crime". It was fun, but because the turns were collated and fed into a computer manually, they did occasionally make mistakes. But it was fun while I played it. Yes, before there was PBEM, you could play games via snail mail.
Gonna be playing Antichamber as it comes out tomorrow and is the most mind-bending game of all time, it's completely ridiculous.
I don't even want to know. My mind is fragile enough as it is, and I insist on buying adventure games.
Good news! It's $15. Well, 20 but it's 25% off right now. The dev said there was something around 10 hours of content in it, less depending on how easily you adapt to it. Bought it and will be playing it tonight so I can give you my impressions.
Woot, it's 15€ here :/ 10€ is normally my pain threshold, if my credit card arrives in time I can get a VPN and buy it for US prices
Well I bought Omerta and so far it's been totally underwhelming. Been going through the start of the first mission, and it seems kind of broken. Tutorial tells me to do things, only the buttons to do them are greyed out. It's one thing to play a game and get frustrated by the difficulty, but to hit a dead end in the tutorial is just not right.
Frozen Synapse had a broken tutorial. Or, should I say, a potentially buggy tutorial. And I have to go through it all over again. I haven't gone back since. But yeah, broken tutorials are the worst.
I'm halfway through Antichamber, according to the vague hints in game. Wow, this game is... an experience. And not a particularly easy one. Starts off kind of that way, what with you discovering 10 rooms a minute but later on you're really going to wonder where and how to go somewhere. Then you think of something stupid that can't possibly work, and it does! As you progress through the game, familiar rooms actually change layout too, adding to the confusion. Protip: follow the arrows.