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Dredmor is too easy

Discussion in 'Dungeons of Dredmor General' started by FaxCelestis, Jul 17, 2013.

  1. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    My two and a half year old has made it to the third floor with perhaps the punchier build ever.

    image.jpg

    She's playing unarmed, archaeology, battle geology, Kung fu, gangnam style, drunken boxing, and brofistery.
     
    Vitellozzo, Essence and Kazeto like this.
  2. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    (Please note that the preceding post is sarcasm, though I am using dredmor as a tool to help my daughter learn basic spatial path finding and directions. Perhaps later I'll use it as a tool to teach her about the harshness of reality and consequences for one'a actions.)
     
    Vitellozzo, Essence, Kazeto and 5 others like this.
  3. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

  4. Wootah

    Wootah Member

    Cute! 2.5 is pretty young!
    oh and depsite your sarcasm, OP mods are OP! Who is choosing her stat allocation :p
     
    Kazeto and FaxCelestis like this.
  5. MrEntity

    MrEntity Member

    Yeah you shouldn't even sarcastically complain about difficulty when using mods. Even if they're very well balanced they aren't technically part of the game. They may be underpowered, overpowered, or actually pretty normally powered, but the dev didn't put them in so most comments made about the game while using them are inherently flawed.
     
  6. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    [​IMG]
     
  7. mining

    mining Member

    Not really, e.g. Essences skill rebalance mods have been placed in the game. Clockwork Knight made it into the game. etc.
     
    Kazeto likes this.