The only reason I haven't finished Zodiac is because I can't get it to consistently replace the first room without crashing.
Why not make an edit of it then? It's not like we couldn't replace that one file if we want to check the mod out.
TCs are not all bad. And even though the engine requires us to manually copy over the files, it can still be nice to have a change.
How about simply tying it to an easily craftable item, then? Like, I don't know, 1 lutefisk would make you an item which jump-starts the whole thing and only has this effect once? Not the best way to do it, but it's a start, a nigh-guaranteed one (it would be hard not to get any lutefisk ever), and you could continue working on it before CE is finished and that problem gets fixed with some update. Also, I know Essence won't really be angry or anything, but we are derailing his thread pretty nicely.
That was my line of thought, but I aborted thinking of that since it would require some very serious work. (As far as I recall, Wizardlands and Pocket Dimensions are hardcoded things that cannot at this time be modded. Perhaps this will change in the future.) Just a hint, Sir Nicholas... Just a hint...
Here, let us not ruin Essence's Hall of Badasses. http://community.gaslampgames.com/threads/zodiac-alpha-testing.2866/