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DoD Modding and Mod Installation Guide (Updated 6/5/2012)

Discussion in 'Modding' started by Daynab, Dec 1, 2011.

  1. Alistaire

    Alistaire Member

    There's no mod manager. If you launch DoD, you can click on the "MODS" button, and it shows you a list of your mods.
     
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  2. Bohandas

    Bohandas Member

    It's a built-in mod manager. And it's next to the start button.
     
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  3. Amookambiz

    Amookambiz Member

    dod launch screen ed.jpg

    Thanks for your reply , then here is my launch screen ( over current page ) , and ... so ...where is that damn button for god ?
     
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  4. Amookambiz

    Amookambiz Member

    please take a look at the previous post
     
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  5. Amookambiz

    Amookambiz Member

    Please take a look at the previous of previous post
     
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  6. Daynab

    Daynab Community Moderator Staff Member

    What is the game version when you go into the main menu, at the bottom left?
     
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  7. Amookambiz

    Amookambiz Member

    Dear Daynab , I read a lot of your comments and article , thank you for reply , The game version is 1.0.5
     
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  8. Bohandas

    Bohandas Member

    There's your problem. This is nine versions out of date
     
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  9. Daynab

    Daynab Community Moderator Staff Member

    That... that would do it, yes.
     
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  10. Amookambiz

    Amookambiz Member

    Wait , I didn't get it , I am playing whit the wrong version of game , maybe an old version , ok ? so then what version should I have ? I mean what is your game version ? and is there any patch , or update file to download that I can fix my problem with ?

    Thanks Again
     
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  11. Daynab

    Daynab Community Moderator Staff Member

    You should be on 1.1.4. Since you don't sound like you bought it on Steam, go to Desura or your Humble account depending where you bought it and there should be a new version for you to download.
     
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  12. Amookambiz

    Amookambiz Member

    Dear Danyab , I live in a goddamn place , where there is no hope to by such version of game , but fortunately , yesterday I find a 1.1.2 version of the game , and I get it on a very very hard way . So I have it now and WOW , that is it , the mod button , new features , new enemies and many other good things , Thank you so much , but there is still one question :
    I downloaded 3 different mod file from your list " http://community.gaslampgames.com/threads/completed-mods-index.1951/ "
    and I put them in correct directory , one of them is working and appears on the mod list , but two others are not . so is there any exception on mod adding ?
     
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  13. Daynab

    Daynab Community Moderator Staff Member

    Post which mods they are and I'll look at it.
     
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  14. Amookambiz

    Amookambiz Member

    for example I copied " Item Expansion " , " Clockwork Knights2.5" , "Megacrafts " , " Monstrous " and " Tag " in my mod folder ( correct address in my documents and setting ) , then on my mod list , there is just " Aqua man mod " and " Monsterous megapack " available on my mod list

    Thanks again dod launch screen 2.jpg
     
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  15. Daynab

    Daynab Community Moderator Staff Member

    Extract the mods that aren't appearing. Some of them are old mods and don't have the proper file structure for the launcher to detect them. If you just extract them they should work.
     
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  16. Amookambiz

    Amookambiz Member

    Thanks Dear Daynab , you are so kind , thank you for your reply . I am playing a game that I like , and enjoy it because of your help .
     
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  17. Flamekiaser

    Flamekiaser Member

    Can someone help me with a mod that i am attempting to make? I am new to modding and have my mod show up in the skill select screen. I can select it but when i go in game it disappears completely from the skills panel.

    <skillDB>
    <skill name="Olaf the Berserker" skillName="888123" type="warrior" description="You get bonuses for bein awesome.">
    <art icon="sprites/Ragnarok.jpg"/>
    </skill>
    </ability name="Ragnarok" icon="sprites/Ragnarok.png" skill="888123" startSkill="1">
    <description text="Gain Extra Health and mana Regen."/>
    <secondarybuff id="13" amount="20"/>
    <secondarybuff id="14" amount="20"/>
    </ability>
    </ability name="Armoured Skin" icon="sprites/spirit-visage.gif" skill="888123" level="0">
    <description text="Being hit with many spells and sticks as a child has made you tough."/>
    <secondarybuff id="11" percentage="75"/> <!-- block -->
    <secondarybuff id="10" amount="10"/>
    </ability>
    </ability name="Mobile Viking" icon="sprites/BoM.jpg" skill="888123" level="1">
    <description text="You are now sonic fast."/>
    <secondarybuff id="6" percentage="50"/> <!-- block -->
    <secondarybuff id="8" percentage="15"/>
    <secondarybuff id="9" amount="20"/>
    </ability>
    </ability name="Weak Spot" icon="sprites/IE.jpg" skill="888123" level="2">
    <description text="If you can find their weak point you can hit harder."/>
    <secondarybuff id="4" percentage="20"/> <!-- block -->
    </ability>
    </ability name="Dam...age" icon="sprites/BoTRG" skill="888123" level="3">
    <description text="Now you can just swing."/>
    <secondarybuff id="2" amount="20"/> <!-- block -->
    </ability>
    </ability name="Health of a Viking" icon="sprites/War.jpg" skill="888123" level="4">
    <description text="Health point increase."/>
    <secondarybuff id="0" amount="500"/> <!-- block -->
    </ability>
    </skillDB>
    This is the complete .xml
     
    Last edited: Dec 26, 2013
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  18. OmniaNigrum

    OmniaNigrum Member

    You should probably make a new thread for this, but I think that if this is all you have, that is why it fails to work. It has to have the spellDB.xml as well. (Not to mention the sprites and even the mod.xml files.)
     
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  19. Flamekiaser

    Flamekiaser Member

    Well this is a modding thread so i didn't see any problem with it. This isn't all i have i have all the sprites and the mod.xml file and is the spellDB.xml necessary for the mod to work if I don't add any spells?
     
  20. Kazeto

    Kazeto Member

    First of all, this is the modding guide thread. I do understand the reasoning behind your decision to write about it here, but I'm with Omni there—it would have been prudent to create a new thread for this question instead of posting it here as “guide” implicates it is not the most proper of places for “my code doesn't work, what do I do?” questions.

    Secondly, no, if you do not add any spells to any of the skills then “spellDB.xml” is not needed in this case.

    That being said, this:
    Code:
    </ability name="Ragnarok" icon="sprites/Ragnarok.png" skill="888123" startSkill="1">
    Why the effigy are you closing the tag instead of opening it? That is what is causing the problem, change it to “<ability” instead, and do the same for every single instance of such a mishap.
     
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