Scored over 500 million points on Sorceror's Lair last night in Pinball FX2. I WIN! :X Started playing Dark Souls. God help me.
I've been playing a bit of Legend of Dungeon. I haven't encountered anything weird or special yet, so I don't know if it's very substantial or just a neat little time-killer. The lighting is flipping amazing, though. Also, there's potions without descriptions, I can't help but feel a lion's share of people here will agree that that's a good thing.
I'm sorry to hear that. Anyway, today I picked Terraria back up after remembering the overhaul patch arrived. So far I've gotta say I'm enjoying it.
I never really got into Terraria. I always get terribly frustrated fiddling with my inventory, fiddling with which blocks I want to mine and fiddling with the blocks I want to place
I have Terraria but haven't really been following the update news. if I load my old 100%ed game file am I going to have any idea where the new content is?
I'd start a new world and character - the progression has changed entirely, and over thousand new items have been added. Most old items have been revamped too.
:\ I don't realllllyyyyyyy want to farm all the hard mode bosses solo again for my full hallow set. It was a huge pain.
So don't. I just fart around in it like I do on Minceraft. I play the game my way. I don't want to do the bosses, I just want to build and explore.
Haha, I pretty much play Terraria exclusively for the progression game. I've never really been able to get into building type games since I could just, you know... draw.... if I wanted to make stuff.
Beat Strike Suit Zero. Good time, actually! Wasn't AMAAZING but wasn't bad either! Quite enjoyed. Started Rune Factory 4. I'm a fan of the series so this should be eeexcellent.
I am again playing through Fallout New Vegas. I beat Old World Blues this morning. I did that DLC first because I hate clipboards and pencils in the game. And Coffee cups too, for that matter. If you do not understand what that all means, play it and learn. I am using a boatload of mods. But none that cause trouble with one another. (Finding a set that works well together with a merge patch is a total bitch.) The few big mods I use are Project Nevada, A World of Pain, and Mission Mojave. There are a multitude of small ones though. My plan from the start was to do something I never did before and side with the Legion. But I already failed and slaughtered too many of them. Although I know I can switch to them later on, I will not.
I too was doing another playthrough of FONV, but I ran into a crash bug I know I've encountered before, but I've forgotten the solution for. (It's when opening the backpack containing the warning about the "demon" in the canyon, in honest hearts DLC). Also running a ton of mods(though not AWOP), and also did OWB as my first DLC, for many of the same reasons. PS: I intend to do some legion missions before I make my choice too, but nothing that will make NCR hostile to me. In the end I think I'll try the self-styled ruler ending. I did NCR last time.
I think I will side with House this playthrough and see how it makes things. NCR and Legion are polar opposites in a sense. But House and yourself are close to neutral. I have to admit it will be hard to not use Yes Man and kill House to take over. I am guessing you made a merge patch so your mods work well together? If not I can provide links that will instruct you in how and why to do it. AWOP is more massive than it ever was in Fallout 3. It may as well be the size of another DLC in NV. (Perhaps bigger. I have not managed to complete it yet.) The More Perks mod is particularly good in NV too. And Continue After Game Ending is also quite useful so you can complete things in whatever order you want and not always have to put off the final fight in the main game until you finish other quests.
Here's my load order. No merges, but I am running compatibility stuff. Also of course I'm running the latest new vegas script extender(NVSE). Spoiler FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Project Nevada - Core.esm Project Nevada - Equipment.esm WMVM.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp JIP Selective-Fire.esm Selective-Fire.esm More Perks.esm More Perks for Companions.esm More Perks for Dead Money.esm More Perks for Honest Hearts.esm More Perks for Old World Blues.esm More Traits.esm Mission Mojave - Ultimate Edition.esp MMUE POP.esp The Mod Configuration Menu.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues (No Cyberware).esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp MMUE-CP-PNCore.esp MMUE-CP-PNRebalance.esp MMUE-CP-PNEquipment.esp WeaponModsExpanded.esp Project Nevada - WMX.esp WMX-ModernWeapons.esp WMX-DeadMoney.esp WMX-HonestHearts.esp WMX-OldWorldBlues.esp WMX-LonesomeRoad.esp WMX-GunRunnersArsenal.esp WMX-MW-GRA.esp WMX-PreOrderPackClassic.esp WMX-PreOrderPackCaravan.esp WMX-PreOrderPackMercenary.esp WMX-PreOrderPackTribal.esp MMUE-CP-WMX.esp EVE FNV - NO DLC.esp EVE FNV - ALL DLC.esp Project Nevada - EVE No DLC.esp Project Nevada - EVE All DLC.esp PreorderWeaponFixesComplete.esp 9A91.esp AssaultBlasterMod.esp CasinoBankMoney.esp CasinoHeistPack.esp Casino UnBanner.esp Faster Terminals.esp Kobu's Free Wild Wasteland Trait.esp GRA_ShotgunShell-fix.esp Mag-Accelerated BB gun.esp MonocyteImplantImproved.esp PortableCampsite.esp Shotgun Truck.esp Skip DLC - Dead Money.esp CourierCacheWSE.esp You take a sip from your trusty Vault 13 canteen.esp The Weapon Mod Menu.esp XFO - 4bb - Perks - Two per level.esp no karma loss for stealing.esp ArmourRepairKits.esp BatchAmmo.esp Crafting Material Organizer.esp ProjectRealityMkIv5HDR.esp HZFollowerCheatMenu.esp Follower Friendly Transporter.esp GtabImprovedAmmo.esp LessIntrusiveKillCam.esp Light Step ED-E.esp Omegared99-M2081.esp K900_Jnr.esp NoWRKweight.esp More Perks Update.esp More Perks for Companions Update.esp More Perks for Dead Money Update.esp More Perks for Honest Hearts Update.esp More Perks for Old World Blues Update.esp More Traits Update.esp NewVegasStrip&FreesideMarkers_v2.esp ShutUpStealthSuit.esp Traitshavenobadeffects.esp Mail Order Catalogs.esp Mail Order Catalogs DLC01.esp Mail Order Catalogs Hardcore.esp Mail Order Catalogs DLC02.esp BarterWorldReloaded.esp DMS - Dynamic Modification System.esp NoDegradation.esp Project Alex - Gun Runner Player Home.esp thatgun5mm.esp 10mmJSP.esp Total active plugins: 102 Total plugins: 106
You have two mods there that absolutely must be removed to have a stable install. FOMM installs all the ESP/ENB/ENBs from a mod when it installs them. Project Nevada - EVE No DLC.esp and EVE FNV - NO DLC.esp must be removed manually. And if you choose to make a merge patch, it takes all of a minute and will make things much more stable. I did not install the Mod Configuration Menu because it is already a part of Project Nevada, and that means one has to overwrite the other. EVE and WMX gave me trouble every time I tried it, so I gave up on EVE and used WME instead of WMX. Also the two perks per level mods conflicted with Project Nevada since you can set how often you get a perk in PN. (But only a maximum of once per level.) However, you can set the maximum level to 100 or so and eventually get most every good perk in the More Perks mod. My load order had to be adjusted with BOSS, and I make the merge patch with FNVEdit. I also use Fallout NV 4GB to allow the game more than 2GB of RAM if it needs it. Here is my list of mods. Spoiler FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Project Nevada - Core.esm Project Nevada - Equipment.esm More Perks.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm NVEC Complete.esm More Perks for Dead Money.esm More Perks for Honest Hearts.esm More Perks for Old World Blues.esm AWorldOfPain(Preview).esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp qSkillPerks - More Perks.esp Project Nevada - Extra Options.esm Mission Mojave - Ultimate Edition.esp MMUE POP.esp Project Nevada - Cyberware Additions.esp Project Nevada - Rebalance Complete.esp Project Nevada - All DLC.esp More Perks for Dead Money Update.esp More Perks for Honest Hearts Update.esp More Perks for Old World Blues Update.esp qSkillPerks - NVEC Complete + PN Core + PN Rebalance Patch.esp AWOPDeadMoney.esp MMUE-CP-AWOP.esp AllCompanionsEssential 2.0b.esp Continue After Games Ending 1.9.3.esp NVEC Complete MMUE Patch.esp NVEC PN COMBO Patch.esp NVEC Complete AWOP Patch.esp LFox Pip-Boy Stealth Boy Addon.esp Merge 10-01.esp Total active plugins: 40 Total plugins: 40 *Edit* How did I forget to mention NVEC? It is pretty good, but does not get in the way of other mods. http://newvegas.nexusmods.com/mods/44204/
I think those are two of the four mods that are in the load order, but not active. (Note 102 active, out of 106). I might try merging later, I thought I read something to the effect that you needed the separate MCM for mods that had it as a requirement, which is why it's in there. Also haven't experienced any trouble between EVE and WMX, unless this one single crash instance is that, which I doubt. This is a non-issue. There's no gamebreaking conflict, because the two perks per level works off a script. I just made sure it's after PN in the load order. Only reason I'm not running FONV 4GB is because I wasn't sure how to get it to work with FOMM and NVSE, since I start the game by invoking NVSE from FOMM.