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Is there a way to deal "true" damage to the player?

Discussion in 'Modding' started by Gorbax, Oct 2, 2013.

  1. Gorbax

    Gorbax Member

    I.e.: damage that is not mitigated by Blocking, Armour Absorption and Magic Resist

    I'm thinking of making a skill-tree that uses Health as a power-source, rather than Mana.
    One way of doing it, I guess, is debuffing the player with negative :life:, though it wouldn't be quite the same. (if you're at full health when casting a spell, taking damage would allow you to regain your health right away. Taking a :life: debuff would still keep you at full health, though you'd just have less of it)
     
  2. Bohandas

    Bohandas Member

    I think there's a "resistable=0" tag but I forgrt what part of the spell definition it goes in.
     
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  3. Gorbax

    Gorbax Member

    Oh nice, thanks!
     
  4. lccorp2

    lccorp2 Member

    That doesn't work, even with resistable=0 it will still take AA/resists into account.

    What you want is a negative heal. Just don't die from it.

    See blood knight.
     
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  5. Bohandas

    Bohandas Member

    Because if you do the game will lock up.
     
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  6. Gorbax

    Gorbax Member

    Oh, I see you pretty much made the mod I was looking for! :v
     
  7. Ruigi

    Ruigi Will Mod for Digglebucks

    physical damage can be resisted by Armor, but you can scale the spell effect to cancel out the damage reduction effect of armor. This is how the self damage effect of clockwork knight abilities works.
     
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