You can actually use FONV 4GB by running it once and then copying the executable it makes in the subdirectory called "exes" over the main game executable. It would then work fine every time. I just made a shortcut to the fonv4gb.exe file itself and let it do the work. NVSE works by itself automatically with no problems. But it is worth noting that if you do not use replacement textures you are unlikely to ever need more than the 2GB of RAM the base game has access to anyway. Still, it sounds like you have a good understanding of all the quirks of the game and the mods involved. Game on. *Edit* If you try copying over the replacement executable, please remember to backup the original first.
Just finished Shadow Warrior - pretty good if what you want is to kill Legions upon legions of demons in a spectacularly bloody fashion, and not much else, to be honest. I liked the ending though, it wasn't as black and white as you might think, considering how much butchery there is to be done. And now I need to find a new game! :/
If I may recommend, if like turn-based RPGs in the "old" style and haven't played this one before, "Master of the Wind" is really nice. It has quite a good story, if anything.
Started Agarest and so far really nice. It's a JRPG spanning multiple generations. Tactical turnbased combat, etc. There's a fun mechanism that every warrior has a few squares on the battlefield which are 'link squares', which enables other characters who are there to join in in the attack. However, after the attack they keep standing where they were hitting the enemy, so if you want them to link from that position as well to another char you can get nice puzzles. Probably a weird example, but I like it. Just a tip: don't enable the DLC if you have it, it spoils you too much, you'll have weapons which are way too powerful. If you want normal progression like me, anyway
That's probably one of my biggest pet peeves about modern gaming It's even worse when you get these "rewards" from pre-ordering or buying deluxe editions, and the worst is when you can't even turn them off.
Steam does force you to download all the DLC you own, but in many cases you need not use it if you prefer. For example in Fallout 3 and Fallout New Vegas you must download the DLCs you own, but you can simply remove them from the load order if you wanted to.
That is not 'many cases'. In 'most cases' you have that DLC whether you want it or not, or to 'remove' it requires farting about in the actual files. Woe betide you if the DLC overwrites files or replaces them (as I think it does with titles like Sword of the Stars: The Pit).
I just finished Chapter 2 of The Walking Dead. I got it some time ago during the Steam Summer Sales, finally got around to have a sit-down and play it. And holy cow, this is one of the best games I've played in a long time! The story is amazing (especially since I didn't read the comics or watch the series. I don't know how much the three match up, but it's all new to me, that's probably a good thing). The only thing I could possibly say bad about it, is that some times it's a bit unclear how the tone of the options are. Like, in the first chapter, when Clementine asks to go to the restroom. The option "Just go" seemed like a "It's okay, just go" thing, but instead Lee yelled it in her face. Yikes. Good thing the game is really chill about reloading the last quick-save after making an honest mistake like that, though.
Any major game with the dialogue as a core part has that issue. L.A. Noire and Mass Effect 2+3 were some of the worst offenders for it.
Yeah, I heard a lot about L.A. Noire. Mass Effect was a pain in the ass to reload, I usually couldn't be bothered.
Indeed, that was the same issue I had with it. I didn't mind it much with that particular one though, since I somehow (I don't remember how right now) managed to start thinking that it's probably something a worked-up person would say. Yeah, that's too common nowadays. I liked Dragon Age because it was all marked there, and in the oldie Fallout we could get a perk which also marked the answers like that.
I just picked up a game called "Bionic Dues", and I've played one mission and it seems like good fun so far. I've seen it described as a rogue-like Lite, but I think it should appeal to players of games like XCom and so on. The concept is that there's been a robot rebellion and the robots have taken over parts of the city. Your goal is to fight on a series of maps, day by day, hopefully making yourself stronger and/or making the robot army weaker. This continues until day 50 (or potentially earlier should you choose to provoke the Robots) when there is a final battle that you must win. You get to choose from a number of available places to attack, such as a propulsion lab, an armory, a computer center, and so on. Each map has certain goals, sometimes you need to clear the entire map of enemy robots, sometimes (like in the one I just played), you need to merely get to the exit. At the start of the game, you choose a human character to play and which 4 mechs you will have at your disposal. You collect loot which can have stuff you can modify your mechs with, such as a laser sight or a generator or a stealth module, and so on. Anyway, I really did enjoy the first mission of the game, so I think I'll be playing it some more. I did lose one of my mechs on that first mission but I was able to get it back after I had completed it. There's some let's play videos out there that can give you an idea of how the game goes. It's simple, yet engaging.
I really liked the game the way you described it, but I just watched the trailer on Steam and I'm not feeling it any more. Must be the graphics, I think. I don't know, I can't quite put my finger on it. Bought Teleglitch today, it's really fun. The graphics take a bit to get used to and definitely aren't for everyone, but I love them. Top-down shooty-stabby-zombie rogue-like. Hotline Miami springs to mind, more crafting and less "over-drive", though. The story is relayed to you a few paragraphs at a time via console displays. It's there if you care for it, but it doesn't really intrude or even affect game-play at all. There's a lot of weapons to craft, and the difficulty ramps up significantly once the enemies figure out how to point theirs at you. The way high-impact weapons distort the view really gives you a feel of how powerful they are, I really like it. You definitely need a controller to play it properly, though. All-in-all, easy to digest and fun to pass some time with. Get it while it's on sale, or not at all.
The graphics are nothing special, but that's no surprise for a rogue-like. The graphics kinda fit the game, but they are somewhat stylized. It really didn't bother me, and the gameplay is cool, though can get a bit frustrating as you learn tactics through trial and error.
I just picked up Bionic Dues as well, and I'm really enjoying it. It reminds me a lot of Dredmor actually. The exo customization kind of has the feel of ship design in some of the 4x space games, because you have a limited amount of power to work with.
Can't even remember if I've posted what I've been playing so, uh, here goes. Might & Magic: Heroes VI - Didn't quite take to this at first, and then I bought the DLC and still didn't really play it, and then last week I bought the expansion. Kleptomania is a bitch, people. But I've played it for a few hours over the past couple of days and aside from it being really easy to dig yourself into a hole, I'm quite enjoying it, though the near-constant battles are *exhausting*. King's Bounty: Warriors of the North - This is what made me get back into M&M:H VI. It's actually a fairly competent game in its own right, and if you can get past the utterly terrible translation and dialogue as well as the - frankly - puerile art direction, then there's enjoyment to be had here. Except, again, near-constant battles, running back-and-forth to top up your troops (seriously, staying at full means you'll maximise the number of 'Weak' encounters that become 'Very Weak', thus saving you a LOT of time in battles (not to mention not having to lose troops because the enemy flees). FTL - Tried it for the first time this afternoon. A lot easier than I thought it would be, as the screenshots make it look quite complex, but you quickly realise that, actually, it isn't. Simple to play but hard to master. Only played a few games, so plenty of learning to go.
I found that what I really liked about the Heroes series was exploring the world and fighting the neutral armies - the actual AI opponents is just a pain, and so I really liked the King's Bounty games... except for all the running back and replenishing your army stuff. It feels liek it's a necessity and takes soooo much time. Oh and I've been playing Terraria since it was updated
Tried Terraria yesterday again. Still can't get into it. The last few days I've been playing Binding of Isaac, after gumby_jd talked about it every so often on the IRC channel. Forgot how fun it was! Also, forgot how frustrating it was!