You'll find one as loot in the second dungeon or somewhere thereabout I think, another one in the third dungeon, and it's craftable with the right essential arts manual(using longhorn+shotgun+poison guard, again components available at second dungeon). I forget which essential arts book though, possibly the first/cheapest adventurer's guild TP shop one.
Well I played a couple of hours of Terraria last night... yeah that game really pushes the reward receptors doesn't it, damn addictive.
I find it's like Minecraft. You might have a goal, and you'll work to that, but as soon as something comes along and messes it up - maybe you trigger a boss in Terraria (*foams at the inability to disable stuff like that*) or you go for a lava swim in MC - and suddenly you *hate* that game. I get like that a lot. I might play MC for ages but as soon as I die it's often weeks or months before I get back into it again.
That awful boss spawning junk was why I quit playing Terraria after just a few days. It is game over even if you win. If you could change the conditions required to make it spawn it could be a very fun game.
I'm playing Tetrobot & Co., which is the latest puzzler from French indie devs Swing Swing Submarine, better known for Blocks That Matter (which this is a sort of sequel to, I believe). So far I've only done four or five levels, but the design and the music are lovely, and the puzzles are simple yet fiendish, but thankfully there's a move re-wind button (which can have odd effects, IIRC).
I've been re-visiting Morrowind, the game that convinced me RPGs might be something I'm really interested in. (okay, okay, Chrono Trigger really started that, but Morrowind reinforced it.) With a couple of graphics mods it's look nice and pretty. The combat/magic system still stink, but the environments and lore just cannot be matched. Ah, nostalgia.
Finally reached level 30 in League of Legends a while ago, rounded of my placement matches the day before yesterday. I still can't believe I actually made it into Silver Division
Lots of Rune Factory 4. A little bit of LoL. I like that game but I am just TERRIBLE with non-mage characters. :X
Thanks to Mooms I've spent some of this evening playing Spelunky. Oh, giddy gosh, this is one brutal game. The controls are a little iffy (I've reworked one or two buttons but it still is kinda hard to get 'right'), and it's seriously unforgiving, but it's quite fun. As fun as Binding of Isaac? Probably not. But interesting all the same. And, yes, I set the Damsels to Pugs.
I enjoy Spelunky way more than BoI, but I get the impression I like BoI less than most people. The super-slidey controls of BoI never quite clicked with me. But yeah, spelunky's awesome.
BoI's controls are a bit annoying, but I found them easier to get used to, because Spelunky's default controls are all crammed in the bottom left of the keyboard.
Minceraft 1.7.2 - Hm. Some LOVELY world-gen going on here. It has odd little things like patches of sand around small lakes/ponds, and I've seen floating blocks of gravel and so on. But it's definitely looking and feeling better. Not sure the game itself is any better, though. It's just a bit more complex. Don't Starve - Playing this with the Mabel Pines character mod (and I also have a Coraline Jones one). Not really sure what to think of it, although the design style of the game is utterly brilliant. It's... odd, though. It's a survival-based roguelike, is the only way I can really think of it. The emphasis is less on killing and more on surviving. Though I'm not really sure what the goal is... Ah well. I can see this will be one of those games like Dredmor, Isaac, etc. that sits on my HDD for long periods of time between plays. Which I'm okay with. Eldritch - Gods above this is one butt-ugly game. I mean it's seriously ugly. Some great design, mind, and you can tell a lot of work has gone into it from a very small team, but the (player) character models in particular are shockingly horrific. Again, another roguelike-style game, but this time in first person. Yeah. Not sure I'm really over the moon about it, but I've made worse purchases and it does play reasonably well. Luxor Evolved - Judge me not. This game is kinda challenging, actually. But it's good to keep installed for times where nothing else quite feels right, and there seems to be a fair number of levels (not to mention bonus rounds, etc.). I've put a couple of hours into it so far, and I can see myself putting in even more. Spelunky - STILL HARD
I think you might want to change "Minceraft" to "Minecraft", Althea. Not that I'm complaining (and it was a bit amusing) but it's probably throwing some people out of the track the way it is now.
Me either. lol I am so used to reading for pleasure and autocorrecting spelling errors in my mind that if it's close enough, I don't even see the error any more.