I thought I'd add this one to games that may be of interest: https://www.kickstarter.com/projects/1206403106/chaos-reborn-from-the-creator-of-the-original-x-co
The original Chaos was insanely good fun. Since then, Gollop's had the extra experience of making X-COM and a bunch of other stuff, but it's clear he still remembers what made the old Spectrum game so awesome. So I'm confident that Chaos Reborn is going to be pretty damned awesome. Just 5 days to go on the KS!
The Red Solstice is worth backing. I played it at Rezzed last year and have been following it since. It's a lot like Alien Swarm (if any of you played that) and looks to be a good multiplayer game once it's finally out! Honestly, there's so many good games on Kickstarter at the moment. I've also thrown money at Prisonscape, which is apparently nothing like The Escapists or Prison Architect, and I'm considering backing JetGetters, which seems like the flying levels of Sonic Racing, with Just Cause thrown in for awesome. What's everyone else been ensnared by lately?
This roguelike looks intriguing, heavy on customisation. https://www.kickstarter.com/projects/1829438086/popup-dungeon
https://www.kickstarter.com/projects/612975670/flying-hamster-ii This looks like it could be fun. A cute platformer with shapechanging and a funny artstyle. Looks cool
Definitely. But why be worried? If they don't meet the goal you won't get charged for the pledge. I mean, there's zero reason of worry for them to reach it to hold back your pledge. In fact, it's quite the opposite ^^ Maybe I'm misunderstanding.
I was thinking, "Don't get your hopes up for playing it any time soon, they may have to find alternative funding"
I've supported maybe 3 or so games that never made their funding goals and it is disappointing. One of them actually went on to try to develop the game anyway (I can't recall which one that was though -- brain damage lol). On the other hand, what's more disappointing is when a game DOES meet their funding goals, only it turns out that the game isn't quite what you thought it would be, and/or you start to question a month or three later why in the hell did you ever decide to support it. BTW, I did support a project that I KNEW was not going to meet it's funding goals (not a game-related project) because it was more of a symbolic gesture.
Wow. I have to buy this now. *Edit* And I did. Now I am broke again. Oh well. Still it seems a good game concept at the very least.
This one is being pushed by the Popup Dungeons guys: https://www.kickstarter.com/projects/leagueofgeeks/armello-bringing-tabletop-adventures-to-life It looks pretty cool to me, but we'll see. I'm not generally into card game combat, but I did enjoy it in Endless Space, so that's not a hard and fast rule...
A game I mentioned a while ago, and supported now has an alpha: https://www.kickstarter.com/projects/304725524/worlds-of-magic-a-new-classic-4x-fantasy-game I started running through the tutorial, and got up to the part where you craft an item and equip it on a hero... and that's where everything fell apart. Weapons were disappearing, I was dragging phantom shields that didn't actually exist, I couldn't see any stats on the items, to tell which of them was what I actually had crafted, etc. I gave up at that point. I'm waiting on a patch now. I'm not passing any judgement on the game on the basis of an alpha bug, but I just don't want to deal with it for now. All in all, I will say that it's an odd fish, but certainly, it's inherited a lot from MoM (like the different planes of existence, and shifting where and how your mana is invested).
Old post, I know. But they have released the first alpha version on Steam now. I am not too impressed so far, but it is very early.
https://www.kickstarter.com/projects/crytivogames/the-universim Could maybe be what spore wanted tro be.
Actually, I really believe that spore was exactly what it wanted to be. And that was the problem. Too many people read into the description their own hopes and desires rather than actually reading the game description. But unfortunately, the game wasn't much more than what Maxim stated it was. The only thing that it was that exceeded its stated specs was the creature creator. This does have some similarities to Spore, but the emphasis is different. I'm not exactly convinced that it will be 'better', just different. For me, the best part of spore was its second chapter, where you have to either befriend or defeat the other creatures in order to evolve, and the incorporation of creations from all the other players really made it fun. That was the core game, as far as I'm concerned, and unfortunately, it was far too brief. None of the game had much depth, other than the whole evolution piece, but that's what happens when you try to do everything in a single game and appeal to mainstream gamers. It wasn't anything more than what it strove to be. In many ways, it was a seriously amazing technical achievement. Unfortunately, that's what it mostly will be remembered for, and not as an amazingly deep game. But it never strove to be that deep a game anyway. Imho, the game doesn't get as much respect as it deserves -- again, I don't mean that it's a great game, only that it was amazing for what it achieved, even if it wasn't all that fun to play for more than a few days or weeks. If only the social aspects had worked a lot better...
In the category of WTF!!! or "What drugs are these people on and can i get some please?", is this project: https://www.kickstarter.com/project...2015-welcome-to-next-gen-gaming?ref=discovery