Can anybody tell me if there's a way to scale the amount of zorkmid loot that spawns in a room? I've seen zorkmidScaleF mentioned, but only in the context of spell requirements. I'm specifically looking to increase the amount of money that appears in a pile on the floor (the amount is usually dependent on what dungeon level you're on). I've created a new Dredmorian Bank room for my Monstrous Megapack mod, which contains a vault with a working combination lock. The vault mechanics work fine, but I'd like to be able to increase the size of the zorkmid piles contained inside. Yes, I know I can create multiple piles on top of eachother, but it would be nice if visually it appeared as a larger stack of zorkmids rather than just a couple of coins. Does anyone have any suggestions? I'm currently having the treasure spawn as a result of a script to prevent potential teleport-looting: <action on="success" action_type="create" create_type="loot" type="zorkmids" x="3" y="2" />
Instead of dropping the loot directly have the script cast a l0ot-generating spell that scales to the floor. Look at High-Interest Loan if you need an example of a flo0r-scaling loot dropping spell to look at.
Or if you meant you wanted to stop it scaling and producea fixed amount, you could just set "amount=[#]" in the previously given loot creation script. I think.
Thanks! That worked a treat! And it even saved me a few lines of code, since I only have to trigger one template spell now instead of creating 15 separate piles of loot.