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How to identify, track, and remove the unclean

Discussion in 'Clockwork Empires General' started by Diggle Inquisitor, Jul 19, 2014.

  1. Your colony is a garden. It is full of beautiful potential in the name of the Empire and her progress. However every garden has weeds. This is just how I have been keeping my colony cult free. The colonist should not need to rely on the crutch of booze and drugs to stay loyal. Loyalty is expected just work is. To not work is to not eat, therefore starving yourself. To not be loyal is to starve your soul.


    However there will be those who will disregard the protections we have put into place. Such as the commander of the guard; I knew she was a cultist from early on. However I chose not to deal with her and instead tasked her to kill all the other cultists. Her life was forfeit but perhaps she could redeem her soul. Some may claim I killed the colony but I know I saved its soul.

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    Gameplay wise I would like a queue system as well as frontier justice. I want to go through my colony and select cultists and then push one button and the guards split up and target these people. In essence a raid on the cultists to limit their presence in my beautiful colony.


    As it stands this is quite fun and I have not played enough to use every building/bug test. I have liked the ideas I have seen about guard posts/towers. Check points would be great for stopping cultists. I would like to see a prison so I can officially sentence people for cult behavior before shooting them hopefully removing the “this person saw something horrible” effect that frontier justice has.


    I am wondering how other people have been keeping their colony pure or if people have given in to the lies of the poets and fallen into darkness.


    Stay pure.
     
    Meat&Bones likes this.
  2. What lies do you speak of? The Celestial order is the TRUTH. They understand the neccessities of canna- survival. . I said survival. . Now, those Novy Russian scum, they die.
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    Pause the game, select who you wish to see die, profit. I don't know if petty crimes that you'd imprison for will be modeled in game so I can't really say I support prisons. Especially since colonies are where you send prisoners in the first place, I don't believe that they'd appreciate you building a prison inside a prison inside of one tiny spark of light surrounded by things that don't bear thinking about.
     
  3. Well I do believe Australia has prisons. That would be a prison inside a prison as you say. I don't need prison for petty crimes I just need a cleaner way to kill cultists. I have seen people ask about prison labor/labor camps. Remember prisoners are not expected to last more than a week. Once arrested we know they are guilty we just need to make it cleaner to protect the public from the harsh necessity of our job.

    What's the point of cultists taking over the majority of the colony if i cannot order a purge? The military shall protect my colony through fear of the unknown.

    EldritchPenguin I keep clicking on your avatar but can find no red x to send the guards after you. Are you not a cultist or a super cultist?
     
  4. I'm an Eldritch Penguin, I do not lie about such truths. The vibe I've been getting from devs about cults is that they're basically something you suppress with alcohol/laudanum and of course shooting them in the head if you're too lazy to grow some wheat or opium. They're supposed to be part of the forces within your colony that will always be trying to beat you just in case you got comfy in that chair. And I would argue that colonial "prisons" were the nice way of saying, "Sorry but we just wanted to kill you slowly, carefully and in the darkness where no one can hear you scream." Maybe frontier justice would be better if it suppressed cultists or otherwise subversive forces that that person in particular was a part of. Only those who saw the person die would know but the gossip system could tell people of the death. Maybe we could see frontier justice have a fancier button beside it for public executions?
     
  5. Nicholas

    Nicholas Technology Director Staff Member

    Her Majesty's Anti-Paranormal Investigation Squad are, uh, not yet implemented.

    This might be fun...
     
  6. Excellent. Soon I too can be Sand dan Glokta.

    Or at least search out the unclean of mind and save their souls through violence. We need big hats with shiny gold cogs.
     
  7. I'm still wanting to see Her Majesty's Anti-Paranormal Elite versus some of the darker things in the forest.
     
  8. I don't have earliest access due to having a mac (and an old one too), but perhaps you could use the disable job icon to make sure that your cultists (and the cursed communist lots of course) are the only ones able to do a certain jobs very far in the forest.. Far enough that no one could hear the screams.. And then "remove the unclean" from Her Majesty's loyal subjects.
     
    masuro likes this.
  9. VbHD

    VbHD Member

    I thought about this concept a bit, and came to the conclusion that normally (at least in some countries and cultures) the main method of fighting this sort of corruption in your town, is to have your own flavour of personal indoctrination.

    Yes I am suggesting you add a church building, or religion function. The religion could hopefully change over time, and develop more detailed principles based on the experiences of the people. You could set up only the most basic principles of the religion, tenants that cannot be overwritten over time as it develops, give flavour and direction, yet still leave room for misinterpretation and growth.
     
  10. Ghin

    Ghin Member

    On a slightly more serious, beyond the game note:

    I personally am from New Hampshire and a direct descendant of the various petty criminals and religiously oppressed Pilgrims (we call these people 'white trash' in our modern times lol) who famously sailed from England to Massachusetts on the Mayflower 16 generations ago. The whole issue of freedom of thought and religion, and conversely, the hypocritical oppression of that same freedom is a common tradition here.

    I'm reminded of the infamous Salem witch trials, where twenty or so young women were tortured and executed for the supposed crime of witchcraft. Even to this day, Salem carries some of that same sense of dark terror and witchery, although now it's mostly in the old architecture and museums. There are various exhibits showing the old style farming houses, clothes, and tools; the witchfinders, their thumbscrews and other lovely devices of torture.

    There needs to be another way to deal with religious dissension other than with murder and witchfinders. When I play a game like this, I'm the type of person who makes sure everything is it's absolute best for everyone in my domain. It isn't right to sentence people to death just because you don't like the way they think. There need to be other ways to deal with cultists.

    An author that I adore once wrote, "Violence is the last refuge of the incompetent."
     
  11. Darkmere

    Darkmere Member

    I'd be in support of a special event from the homeland where you have an opportunity to call in the Holy Cog Inquisition that shows up and tries to cleanse the heretics without your direct intervention. Cult activity would drastically decline at the potential cost of a couple innocents being purged, with a strong reluctance for new cult members to try anything for a while.
     
  12. The_Fool76

    The_Fool76 Member

    I am reminded of the two competing 'religions' in the first two Thief games. That contrast between the Hammerites (later Mechanists) and the Woodsy Folk was one of my favorite things about that world.

    From a game perspective, the more crazy fanatics the more possibility for Fun. Having a Church of the Holy Cog decide to do a Cleansing might make you wish you kept those kooky cultists and their cuddly cephalopods around.
     
  13. VbHD

    VbHD Member

    I would also be perfectly happy for the possibility to remain that, due to unfortunate events and bad timing/management, the cultists perverted the church into the official religion, or something worse came along :p
     
  14. dbaumgart

    dbaumgart Art Director Staff Member

    We talked about this from a development standpoint a few months ago, actually. Our conclusion was that to start we'd give the player a blunt, violent tool and let them KHUU KHUU "problems" away because 1. it's simple and 2. it creates a *ton* of backlash in the form of death, sadness, and horror that lets us show off dramatic character reactions. (And if there's a message in this, it may be that simply killing people seems like an easy solution but actually creates more problems than it solves.)

    We'll definitely be adding more subtle & benevolent ways of dealing with dissent.
     
    Last edited: Jul 24, 2014
  15. Glad to hear it. I often like to play alternating very opposite styles of play. So one game I may be looking out for the good of everyone, trying to avoid any unnecessary combat. But it is always fun to go a bit nuts. I really hope the cog Inquisition can be possible. After all a chipped cog not only damages itself but the whole machine, best to remove it early.
     
  16. Ghin

    Ghin Member

    It's good to hear there will be more value or ideological types of decisions. Just to be clear, I'm definitely not saying that inquisitions, witchfinders, and murder are Not Fun, because they definitely are. I'll use Alpha Centauri as an example, where you could choose to commit atrocities like genetic warfare, nerve gas, or stapling your worker's brains. Using something drastic like that would usually make your citizens hate you and have everyone declare war on you, except maybe the crazy Chinese hive faction guy. But you could choose instead to be a dirty, brain worm and fungus loving hippie, a communistic revolutionary working to free all the peasants, or a commerce based faction who wins the game by controlling the supplies of goods and energy. I know for a fact the people here at Gaslamp Games have enjoyed and been heavily influenced by Alpha Centauri; there's various proof of that scattered about. I'm looking forward to seeing what different options will be available.