Maybe I went a wee bit too far with the systematic destruction of a foreign species' children, and maybe putting the kitchen right on the beach to openly mock them was unnecessary insult to injury, but the colonists gotta eat something. (please excuse my haphazard image editing)
Nothing quite like taunting your enemies by showing them their unborn children, in a basket, ready to be eaten by you. Classy.
The fish people are not thinking beings but merely animals, fit only to be harvested by the diligent and loyal citizens of the Empire. Those who say that these man-shaped fish are in some way sentient are eccentrics at best. The bureaucrat's error was not in the harvesting of an exotic foodstuff but in his lamentable failure to build up proper defences first.
Twenty days into my new colony, and we'd only suffered the occasional, small fishman incursion, two or three at a time. On the morning of the twentieth, scouts reported a massive wave of 38 of the scaly bastards. Here they are emerging from the sea. (a) In the aftermath, the fledgling colony lost 17 of its 41 citizens, and the economy was in tatters following the death of all Military and many Civilian Overseers. (b) The sea, she be a harsh mistress.
This is so great. I've stolen the eggs from starvation on a couple runs now. (I have 22 hours in Clockwork empires now) and every time they send about 35 fishpeople which is the demise of my colony of around 40 people every time. Everyone left (about 10) had no overseers and wandered around aimlessly eating everyone that died. So harsh. Good times though.
Promoting regular colonists doesn't work at the moment; it's clearly an intended feature though, since it has its own button.
I actually think it was provisional for testing purposes, and now has been removed that the game is further into the public beta. Kinda like how clockwork knights probably aren't intended to remain free forever.