While neat, this really brings up an issue with buildings - so tiny and toy looking. Is there ever going to be a reason to make larger and more realistic buildings? Buildings should be redesigned to have their own unique 3d model and size for the most part (the different textured roofs/walls being the only difference REALLY isn't doing it for me) but still allow players to customize the interiors. Making a 30 meter long but 1 meter wide building is ridiculous.
Well, only one of those buildings is a silly shape (probably the skinny one on the rightmost edge). Admittedly, I did cram them corner-to-edge to make an anti-fishman wall. I understand that things like visual variety, roofs, walls, and assorted greebles (http://en.wikipedia.org/wiki/Greeble) are determined by the procedural doodads. But more .. variety in my rectilinear workshops would certainly be welcome. But really, at maximum zoom, even pictures of real suburbs look a little doll-house-y. View attachment 5211
Some variation of course would be nice but I would imagine Colonies would be pretty basic looking at first glance anyway. When they have resources to spare for such trivial matters then that is when they would begin to have some difference and uniqueness I am sure such matters will be dealt with in the future log of Her Majesty's Royal Advisors. They will look into it......I think :S
More workshop variety is, indeed, a thing that will happen, including variation to the actual geometry; however, one of the things that we really like is *not* having cookie-cutter shaped buildings. (Hence why there was an enormous quantity of pain and suffering making this all work.) We can support other geometry types, roof shapes, etc; it simply hasn't been a priority.
I support free-form design, with shape limitations you would have to face some problems placing the buildings, unless you can reshape land to flatten it, besides I want the ability to do crazy-looking towns I agree a 1 meter wide long building seems weird,as you can see I used it a lot, but just for security while walls and fences are not implemented View attachment 5214
I like your walled fort; it looks pretty reasonable, as far as wooden forts go. RL example: View attachment 5215 Does your fort have doors? Can colonists / fishmen get in or out? Or can that fort sustain itelf?
There are doors in both sides of the wall-like parts of the buildings, one in front of the other, so colonists can move freely; there's the problem that they sometimes get blocked by others passing and take a longer route because i'ts only 1 square wide, lately i am doing those with at least 2 squares to avoid bottlenecks. Also actually it can substain itself since at this stage of the beta they only ask for food and i make plenty of bread; I suppose as game gets more finished it will need room for brewery, apothecary... etc
Sooo, until buildings become destructible by enemy attacks in a future update, we can just wall our colonists in until the titans come and eat everyone alive.
If you completely wall in your area, how do new settlers get into the fort when ever the game decides to give you the choice of more settlers or experts? Or do those people just materialize in the center of the area where the camera view was originally set when we start the game?
doors are free , put in a shit load of doors . Militia can shoot through buildings . But fish people can't go through a door .
Building walls not associated with a workshop/dwelling would be nice. I tried to build a sort of mess hall, and was obliged to cram a cot in the corner to call it a dwelling.