Blogpost with changelog: https://www.gaslampgames.com/2014/1...ghtin-vicar-zedock-woodburns-frontier-chapel/
OSX version loads... yay! even starts the game, first day runs fine, (except a load of script errors) then as soon as either day 2 starts or a bandit attack starts all work groups become unassigned then never re-assign to any tasks (basically after sleeping the workers don't seem to remember their jobs). Hope this helps/ is in the right place, nice to see it actually booting up and starting to play on OSX though
Sweet! That's actually better than we were expecting - hence saying that we were postponing it. We have Top Men working on it.
A commenter on the Aristocrats blog post dubbed them "Colonial Swarm-Foxes," which seems a better name, since it sort of justifies why these foxes hunt in packs.
Just a small note, I'm still getting a handsome gent instead of a pumpkin pie icon. I'm p. sure my kitchens are cooking them, though! (pies, not gents) also thank you this update makes me so happy to see the foxes frolicking and gamboling and murdering aurochs :3
I killed a Raider inside city limits, but none of my colonists wanted to bury him. Just when I was wondering how to dispose of the corpse, a fox snuck in, ate the body, and even left me some Long Pork as a present.
I'm also happy that it starts up on OSX, and Graphics seem to be okay. However on Day two everyone is busy picking up and putting down food into the same stockpile, and no one seems to be able to eat food. Also awful load of script errors.