FORUM ARCHIVED

Wiki To-Do List and Wiki Discussion

Discussion in 'Clockwork Empires General' started by Alephred, Nov 14, 2014.

  1. Alianin

    Alianin Member

    Rahbek23, I was poking around in the changelogs and while there are a few that are short (just a few lines), most are pretty long, so I'd hate to make the main page overly long. I can throw up the 35 experimental builds and see what you think.

    Also, I tweaked the colors of the infobox to match the game a bit better.
     
  2. Rahbek23

    Rahbek23 Member

    Upon meditating a bit on it I realized it's probably just fine to have pages for everyone. It doesn't really cluster anywhere. The templates are really nice! :)
     
  3. chrise

    chrise Member

    oh, Im so sorry, I saw "general discussion" in the title, and thought this might be a good place to put any positive critiques with the game, as the Wiki page was for to-do-list-things.
     
  4. Alephred

    Alephred Royal Archivist for Queen And Empire

    Ah, no big deal. The worst thing that might happen is that not as many people read it.
     
  5. sylvainrock2

    sylvainrock2 Member

    can you add the french language
     
  6. Rahbek23

    Rahbek23 Member

    Well I'm sure the option can be made easily, but we don't have any french speaking contributers I think, which obviously hampers it.
     
  7. Alianin

    Alianin Member

    The first of the module infoboxes are in. You can see it in use here: http://clockworkempires.gamepedia.com/Cot It's the first step in getting lists built on what commodities are used where and for what. More to come!
     
  8. Daniel

    Daniel CEO Staff Member

    Looks great!
     
  9. Alephred

    Alephred Royal Archivist for Queen And Empire

    All this stuff is going in the Big List at the top:

    Lots of stuff for the wiki, lately. Alianin (Gamepedia Wiki Manager overseeing Clockwork Empires) has done a ton of work sprucing up the wiki. It's got a background, and piping, and a a coherent visual theme.

    Importantly, he's also extracted every icon in the game. These icons should be used in every wiki entry going forward (and added to every entry where they're missing) - that includes resources, traits and thought bubbles.

    http://clockworkempires.gamepedia.com/Category:Icons

    Similarly, he's created a number of infobox templates for wiki entries, which should be used to summarize the resource costs of workshop, and the grid footprint:

    http://clockworkempires.gamepedia.com/Category:Infobox_templates

    On to the new stuff that came in with Revision 37:

    list of character skills and their significance
    skill improvements over time
    character appearance reflects highest skill
    cult details: shrines are built when a cult has 3 or more members
    medicinal benefits of Laudanum and Sulfur Tonic
    fishguns no longer usable by humans
    new bandit interactions: illicit trade, peaceful co-existence
    the Refinery, old Metalworks, and Arsenal are now all obsolete; combined into workshop
    Muskets can now be upgraded into Carbines
     
  10. Meat&Bones

    Meat&Bones Member

    We need to replace 'Creatures' on the front page with 'Enemies' as Creatures is blank and Enemies is populated. I started to fill in Creatures before being redirected to Enemies. Was unable to find it through menu navigation.
     
  11. Meat&Bones

    Meat&Bones Member

    Rahbek23 likes this.
  12. Alephred

    Alephred Royal Archivist for Queen And Empire

    Just a quick note for potential editors: although foods have 'Food Values' in the script, they're not used in-game (they're the leftovers of the previous food system), and for that reason, we don't include them in their respective wiki entries.
     
  13. Alianin

    Alianin Member

  14. dbaumgart

    dbaumgart Art Director Staff Member

    (Oh jeez, looking at this I noticed a couple icons had the wrong coords set in xml. Fixed! And thanks for inadvertently revealing these errors.)
     
  15. Alianin

    Alianin Member

    I live to serve. :D
     
  16. PeterH

    PeterH Member

    On the subject of order icons: I've struck the situation a few times where I'd put down an outline for a new building. There'd be grass/stumps/lumps in that area - and each of those appears to create a job, and a job icon.

    Result: damn near impossible to place furniture/workbenches due to job icon visual clutter obscuring everything.

    Result 2: countless jobs in job list, leading to jobs not being done. In my current game [37d] I've had a list of 20+ jobs, with a few crucial ones interspersed into these clearance jobs. Busy crews indicates 8/16 (or worse) and people are just standing around idle. Looks like the AI had gone into clinical depression: "I just can't cope with all this work".

    Solution: make it 1 job to clear the muck out from under the foundations of a planned building site. In fact, make it so the building does not even get started until the area is clear. That should help with a lot of uncluttering.
     
  17. Alianin

    Alianin Member

  18. Alephred

    Alephred Royal Archivist for Queen And Empire

    I've gone and changed the thread title so it's not quite so ambiguous.
     
  19. Nicholas

    Nicholas Technology Director Staff Member

    We seem to be two builds behind on the Wiki. Is there anything that we can do to expedite this process?
     
    Exile likes this.
  20. Daniel

    Daniel CEO Staff Member

    Maybe the current version could be pulled from clockworkempires.com?