FORUM ARCHIVED

Is there a known reliable way to crash the game?

Discussion in 'Dungeons of Dredmor General' started by Jatopian, Oct 11, 2011.

  1. Jatopian

    Jatopian Member

    I ask this because it affects whether I purchase the game now or wait for more info and bugfixes. This seems out of date, probably because the last update was recent.
     
  2. J-Factor

    J-Factor Member

    There haven't been reliably reproducible crashes since 1.04 (the lockpick crash) in my experience.

    Or was that 1.03?
     
  3. Haldurson

    Haldurson Member

    In my experience, the game is very stable, and a real bargain. Then again, as you say, 1.06 just came out so who knows? I've only spent an hour or so on the latest version, so my experience may not be definitive. I would get the game now and have fun with it. I won't say it's perfect, but it's darn good, and certainly worth a lot more than they are charging for the game.
     
  4. Stoz

    Stoz Member

    I've only been playing since 1.05 but I have never crashed the game.

    I did however receive the "Suddenly the Dungeon Collapses" achievement, however it was because the power went out at my house.
     
  5. kuhchung

    kuhchung Member

    I would definitely submit a bug report to Gaslamp Games.

    On topic: I have not been able to crash the game unless I tried really really really hard.
     
  6. jvarnes

    jvarnes Member

    You can crash the game easily by mucking around in the .xml files and forgetting to close a statement. I do it all the time ;)
    (incidentally this is a way to earn yourself that achievement if you want/need it... though technically not the way it is supposed to be acquired)

    Of course if you mean while PLAYING the game as intended. No. It's very stable now so it would have to be something extremely unusual and generally not known. Dredmor is pretty darn stable now.
     
  7. Daynab

    Daynab Community Moderator Staff Member

    Your only bet at getting a crash in would be to apply to the next beta and load cross-version saves as it usually brings some during the beta (but are fixed for launch)
    beyond that, yeah the game is extremely stable these days.
     
  8. mr.ioes

    mr.ioes Member

    Well, with a script that presses thousands of spaces in mere seconds, i bet you can still crash it ^^
     
  9. Jatopian

    Jatopian Member

    Good to know, though I was really looking for things to avoid. I heard about that achievement, though, and I wondered whether the developers actually collect data from crashed games or whether it's purely a joke?
     
  10. Daynab

    Daynab Community Moderator Staff Member

    It's mainly a joke (though if you do crash you can send a .dmp file to them so they can analyze what went wrong) because it launched in a... somewhat unstable state (despite beta being fine).
     
  11. bobross419

    bobross419 Member

  12. Nicholas

    Nicholas Technology Director Staff Member

    Seemingly it's 64 bit Linux only right now. I am going to push something out this weekend so we can get that cleaned up by Monday.
     
    bobross419 likes this.
  13. bobross419

    bobross419 Member

    Awesome news. I posted your response in the linked thread in case anyone else comes along looking for information. Its very refreshing to see a team this responsive to issues :)
     
  14. Null

    Null Will Mod for Digglebucks

    Go to some spells xml. In some spell. Put
    Code:
    <effect type="thisisntarealtype"/>
    Obviously it can be just about anything. When you cast it the game will crash.

    It can't actually be damage, drain, spellpoints, heal, uncurse, corrupt, trigger, (just trying to remember for the fun of it, can't remember that one that drains a percent of mana) resurrection, charm, paralyze, lockdown, knock (btw you at gaslamp, you've used knockback several times and as far as I know (though I haven't checked in 1.6) it doesn't work? the amount attribute in knock doesn't work either), dot, and there's the rechargeanvil, sacrificeartifact, and a variety of things that are used for one spell with really long names, and can only really be used in specific locations.

    So yeah put any non-existent effect type in there and cast the spell. Hopefully this doesn't count as cheating to you but this has happened countless times to me.
     
  15. bobross419

    bobross419 Member

    Any word on the patch? I'm chomping at the bit to play some DoD :)
     
  16. bobross419

    bobross419 Member

  17. k0rd

    k0rd Member

    sorry to reply to something so old, but i noticed a line in that ^^^ link that reads

    Steam users: just grab a new binary from us here.

    I didn't know I could get a linux version from steam??
     
  18. Grey

    Grey Member

    Developers can sneak in a Linux binary into the Windows package. The Linux user must then use Wine to extract the Linux binary in order to play it. Not optimal, but it works.
     
    k0rd likes this.
  19. satoru

    satoru Member

    The binaries are already there and it just reuses the Windows assets. They gave instructions on how to do this

    http://www.gaslampgames.com/blog/2011/10/11/on-the-arcane-devilry-of-the-linux-port/

    If you already have Steam on a Windows computer you can just copy the Dungeons of Dredmor folder, then chmod the executables once you've copied the files to the Linux system. Avoids having to use WINE to run Steam on the local Linux machine, which isn't 'technically' necessary. You of course lose the auto-update feature on Steam/Desura using this method but just lurk on the forums and once the update hits Steam, sneaker-net it over.
     
    k0rd likes this.