This message write by google translator. <img src="http://i.imgur.com/iE2ry.jpg"/> Hi, as the hero in the game have static model and draw new sprites for everything is too time-consuming I suggest gradually change the model of the hero, depending on his worldview (the warrior / mage / thief). As an example I can give the game Fable, for example, the hero of the magician can become thinner and grow a beard, and warrior can be thicker and tune up the muscles. This can save time and will be faster than drawing new sprites for each set of items.
So, what you are suggesting is three different character models? So if you are more wizard, like in the image, you have a different sprite than that of a rogue or warrior, as you mentioned? That is good, just you can have it where two are the same, so you would need 6 models, and then if they do female sprites, it will be 12. Might be too much work, but a good idea non the less.
Could be, but do remember that the character appears in a few other places (the opening images, the wanted posters, the bottom bar face picture, and a few other spots) so I feel like it all may add up. But, that would be a kind of easier fix. That said, I'm having a little trouble imagining it - I always think of wizards as having a wizard hat, which might be a little off if you are wearing a traffic cone instead.
What are you talking about, the traffic cone is perfect for a wizard. You just have to make sure you've given the character a hobo background first ;P (Maybe he can summon rusty cars to drop onto an enemy's head? Nyehehe)