Is there a chance you could make these splatters disappear after a set amount of turns or something? Even on my i5-750/5850, after clearing out a monster room (as a mage, I assume you make the same level of mess as a melee) the amount of goop seems to cause a fair bit of chugging in that area, which never goes away. It seems like maybe the blood splatters are stacking on top of one another making it worse, which seems a bit pointless since you can only really see the topmost one. I wouldn't think even a lot of them would cause that kind of a hit on my machine, but it's quite noticeable.
Is there more blood this patch? It wasn't so bad in 1.02 I found, but now my ultra PC slows to a crawl when I see 100 monsters worth of blood on one screen.
I noticed the blood splatters too, but, I am running on a laptop, dual-core pentium 2.4ghz, 3gb and I get no lag whatsoever... And your machine stomps mine...
I dont get slow computer or something but i think if u fighting down or up its slower than if u fight left or right. YOu know what i mean?
It can get a bit excessive, can't it. We'll look into the possibility of throttling the ketchup a bit.
I actually don't mind the visual part of it, it just seems to cause framerate loss on my end if I waste everything in a very tightly packed area (like dropping a couple miasma clouds at the doorway choke for example). Just thought it was strange that my system struggled with it at all (though I haven't tried using the -directx or -opengl parameters yet).
Hehe, my only problem is the frames of enemies, mainly the summoned units. But I understand why that happens, due to it being turn-based. Any possibility though, that the walking animation stops? Like when a Wrymling (However you spell) is attacking and you moved, rather than walking on the spot, you just stand still...
Please add this as an option instead of changing the rule completely, some of us like our floors filled with blood. xD Would be nice to add it as a bar option that increases or decrease fading rate of corpses based on your choice, ex. (Short Time) |------<>--| (Never)
After having played about 20 melee characters, I tried a mage and there is definitely something wrong with the way blood splatter appears if you use obvious fireball. Literally there was blood appearing everywhere anytime I would use obvious fireball, whereas melee I had no noticeable frame rate loss anywhere. With mage/fireball I had slowdowns every couple of rooms.
I've coated the dungeon in blood. It retaliated by choking my computer. The dungeon is a harsh mistress... But seriously, playing a mage is a great way to get blood everywhere. I didn't even have to kill things for there to be blood. My wyrmling would kill something, and all around me would be covered in blood thanks to Blood Magic. I blame the diggles.