Scenario: you open a door, there's a bat sleeping in front of you. You strike at the hapless and unaware critter... and it dodges. Would it be possible to set it up so sleepers can't dodge that initial hit? It'd make a sneaky character a bit more interesting, for one thing...
Or even them not blocking? If anything, doing damage to a sleeping monster should be able to do MORE than normal damage, considering you could have the time to line up a deadly strike
It'd be nice if attacking a sleeping monster would increase chances (or guarantee) a crit. Would make assassins and rouges feel more...rouge-like. *badum-tzz*
Yeah, I don't like how sleeping monsters wake up and attack you when you hit them. Shouldn't you get one free attack on them at least before, and then your next attack before they can hit back (if still alive)?