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Add a lockpick recipe. Please!

Discussion in 'Suggestions' started by OmniaNigrum, May 15, 2012.

  1. OmniaNigrum

    OmniaNigrum Member

    Why are there no lockpick recipes? You should be able to make 20 or so of them with a single iron ingot even at skill one smithing or tinkering. How hard is it to make metal toothpicks?

    Any modders reading this, please consider this. It should be a main game basic item, but oddly it is not. However, please post here if you add them to your mod so others can see and we do not wind up with ten different and nearly identical recipes for them.

    ID, RR, or FAXPAX should be perfect for this until it is adopted by the main game.
     
  2. AvzinElkein

    AvzinElkein Member

    There's a skill that makes 3 at a time from literally nothing.
     
  3. dbaumgart

    dbaumgart Art Director Staff Member

    Lockpicks are a stupid hardcoded item rather than an item defined in xml so the last time I tried this it'd just crash the game if you looked at the recipe funny.

    I'll see what we can possibly do about this issue with the bit of code-time being put in. I did intend for lockpicks to be craftable (out of steel, to make players suffer just a little for their trouble).
     
    Essence, mining, Aegho and 2 others like this.
  4. OmniaNigrum

    OmniaNigrum Member

    Ah. That explains why I have not seen it already! Thank you for your diligence. We all appreciate it.
     
  5. mining

    mining Member

    Omni:
    Couldn't you make an item called "lockpick blanks" or something, make it activable, and have it use the lockpick spell as an interim
     
  6. OmniaNigrum

    OmniaNigrum Member

    That should be possible. I will have to check it out and report back when I have some free time.

    *Edit* Here is the xml.
    Code:
    <spell name="Lucky Pick" type="self" downtime="44" consumeItem="0" icon="skills/rogue/skill_burglary0_32.png">
        <description text="This lucky lockpick keeps turning up, again and again. At the same time as itself. Again."/>
        <effect type="spawn" itemname="Lockpick" amount="3"/>
      <anim sprite="sprites/sfx/psionic_generic/psionic_generic" frames="5" framerate="70" sfx="ping"/>
      </spell>
    We could easily make a potion or even a wand that does this.

    Anyone want this in their mod? It would be a shame to make a mod for this one item, when there are already so many nice multipurpose mods out there.
     
  7. r_b_bergstrom

    r_b_bergstrom Will Mod for Digglebucks

    I will happily fit that (or something very similar) into ID 2.0. I'll just need to draw up some art, and figure out a crafting recipe. Think I'll theme it as a cake... the kind you send to a loved one in prison.:cool:

    If I keep saying yes to this sort of request, it's gonna take me forever to get anything done.
     
    Essence and OmniNegro like this.
  8. OmniaNigrum

    OmniaNigrum Member

    We are eagerly awaiting ID 2.0 even more than we already were before you agreed to do this. (And the traps thing earlier today too.)

    Whatever makes the cut is going to be good. We can wait for 2.1 for the things you do not have time to finalize.

    Thank you on behalf of the many many people that will love ID again. :)