After long months of frustration with no way of utilizing some of the game's sound resources, I decided to sift through the soundfx.xml and fix everything. I also added entries for every single sound file that was not yet referenced. Did you know that vegatables and zomby's are supposed to make noises when they die? bet you didn't. Oh yeah, you're welcome.
these changes should probably be implemented in the main game, unless there's some reason for Gaslamp Devs to not want to do this.
Fixed some of these this morning actually and was shocked to find there were some " 2"'s that should not have been there. But I'll certainly have a look at your comprehensive list tomorrow..
Code: <sound name="undead_die" wave="sfx/undead - a dying noise 2.wav"/> this is still in the soundfx.xml for the current version that I'm using. (it's supposed to be undead - a dying noise.wav)