It would be nice if you could start a new game without assigning all seven skills, in order to add more of a challenge to the game. It should at least be an option.
Pick weapon skills that you'll never use. Imagine a Master of Arms who picks Sword, Axe, Mace, Staff, Crossbow, Throwing and Unarmed. Ironically, he wouldn't be able to pick Master of Arms.
@Tacroy It might be a nice option, but you can always simulate it just by taking magic skills and never using any magic. Of course, I don't even know what the penalty for lack of weapon proficiency is. It never seems to stop me from mauling things with weapons. @Killington Sure. Just ask any mage without Lay Walker that also gains 1 mana per step.
@Countmore and @Incendax: There is that, but it would be nice to have achievements and things like that tied to it.
@Tacroy True enough. I'm not certain what the point of the "Pick Same Skills As Last Time" button is. It only takes a second or two to select the same skills you had last time. Perhaps this button could be turned into a "Start With What I Have!" button so you could begin with fewer than 7 skills.
I would mod that in, except anything that pertains to starting and leveling your character doesn't seem to be in XML form, and are therefore unmoddable. =(
Your stat growths are affected by what skills you pick so you'd have to hope for more of a "low stat" game if you pick filler skills. I think this is a good idea for a feature.
Play without any of the following Dodging, Burglary, Archaeology, Promethean magic, Alchemy or Fungal arts on going rogue+permadeath, I think that would be harder than having 4-5 skills only.
@Greg72: Dual Wielding, Maces, Smithing, Assassination, Deadshot and Psionics. Craft a pair of Flails of Pleiades and the Serpentine Platemail and a pair of Rings of Iron Thorns and you should be doing pretty good. You'll proc on most hits with assassination + deadshot, Smithing gives you nice equipment so you'll end up countering a lot of hits (might even switch to a swords build for the extra countering), and Psionics gives you something to do with your mana as well as a way to get those island items. By the time you get to corruption monsters, you should have enough raw materials to just re-forge your primary weapons whenever they get corrupted.
Tacroy has a point. He just detailed an incredibly powerful build using no skills that would be considered overpowered. I've played an incredibly similar build and obliterated Dredmor with it.
@Sokaron Oh huh, I was under the impression that those were uncraftable. Royal Beatdown it is. However, I bet you'll have the materials for the Flail of Pleiades before you have the materials for the Royal Beatdown, since the Royal Beatdown requires more steel.
@Killington Depends on the RNG. I've had +6 from items by the end of the 2nd floor before. +9 usually takes 3rd or 4th floor.