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Custom Item Types

Discussion in 'Suggestions' started by Aquaman, Jan 20, 2012.

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  1. Aquaman

    Aquaman Member

    Any chance that creating custom weapon and item types would be possible in the future?
     
  2. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Right now, you can use overrideClassName on amulets and shields. I've asked in the Mod Request thread that it be opened to all items.
     
  3. Aquaman

    Aquaman Member

    Yeah, but that is only for visuals.

    I'm talking about being able to create something that actually has its own type. Because as it is, A shield changed to a tome, is still a shield.
     
  4. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    You want new item slots?
     
  5. That would require Gaslamp to create new art assets, or a way for you to add art assets to their paperdoll UI.
     
  6. Aquaman

    Aquaman Member

    I think rather the ability to choose what slot something can go into, yet not be bound to having it to be a weapon or armor to go in said slot.

    No, I'm not asking for all new art animations, that would be insane and they have already discussed why that will not happen.

    And in terms of editing the UI or anything, they have already implemented a way to create new crafting mechanics(eg. My little Anvil and so on) so I would assume it would be a fairly easy transition to add customizable equipment slots also.
     
  7. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    New crafting tools are actually unable to be modded at this time.
     
  8. Aquaman

    Aquaman Member

    Code:
     <item name="Horadric Lutefisk Cube" iconFile="items/lutefisk_cube.png" alchemical="1">
        <toolkit tag="lutefisk"
          numslots="0"
          sound="lutefisk"
     
      closex="106"
        closey="0"
               
      output_x1="32"
      output_x2="96"
      output_y1="32"
      output_y2="96"
     
      bg="ui/crafting/lutefisk_cube.png"/>
        <description text="Lutefisk for the Lutefisk God!"/>
      </item>
    then every toolkit having one of these is VERY misleading especially since even the craftDB refers to these toolkits.
     
  9. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    You can't add them. You can put them in the xml, but they won't show up.
     
  10. Aquaman

    Aquaman Member

    well, toolkit aside, thats not what im even asking for in the game, haha.

    I think i made it clear enough in this above post.
     
  11. I think I understand what he is trying to explain. He wants to be able to use items that are not weapons as weapons, he is asking ifthere is a way to avoid the pre-established slots to use a fedora as a weapon. (improvised but a weapon at least)
     
  12. Daynab

    Daynab Community Moderator Staff Member

    Holy 6 months old necro batman!

    No worries, but check the last post date before replying, my friend :)
     
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