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Dual weapon masteries

Discussion in 'Dungeons of Dredmor General' started by Naxdar, Jul 29, 2011.

  1. Naxdar

    Naxdar Member

    I found out you can have both the benefits of two melee weapon masteries with the dual-wielding one.
    I tested with sword and mace, i had procs from both, like dwarven handshake, or liechtenauer's overhau.
    That way you start also with two weapons, which means you deal much more damage from the beginning.
     
  2. DavidB1111

    DavidB1111 Member

    Well, you deal 4 crushing damage instead of 2, which combined with melee power means yes, you do more damage. And I figured that's what would happen if you did take two melee weapon skills with it.
     
  3. Rikkard

    Rikkard Member

    You get double the benefit of your mastery if you equip two of the same weapon. Then you don't waste 10 skills.
     
  4. Naxdar

    Naxdar Member

    Are the proc chances doubled too?
     
  5. LukeWatson

    LukeWatson Member

    What are the debuffs for duel weilding without the duel wield skill?
     
  6. DavidB1111

    DavidB1111 Member

    @Rikkard What do you mean? That doesn't make sense. Waste 10 skills? What? And yeah, if you have one mace mastery and dual wield maces, you're not going to get anything amazing, at least I never got anything amazing. Maybe if you put all the stats in the tree first.
     
  7. Patchumz

    Patchumz Member

    @LukeWatson from my testing, their physical damage gets cut in half.
     
  8. Tacroy

    Tacroy Member

    If it's just physical damage, tweakDB.xml indicates that it should be divided by 1.57

    Of course whether or not that value is actually used is questionable, as always :)
     
  9. Rikkard

    Rikkard Member

    @DavidB1111 Having to max out 2 weapon skills is silly. Just max one. Weapon skills are already bad as is. An extra 3 damage for a skill is hardly very useful.
     
  10. DavidB1111

    DavidB1111 Member

    @Rikkard I'm still confused at what you're talking about. I know not to master two skills. :) I just wanted to know what you meant by waste ten skills and double the benefits.
    So sue me, I just don't quite understand.
     
  11. pauyasfyla

    pauyasfyla Member

    I think what they mean is that each maxed out weapons mastery costs 5 skill points.
     
  12. DavidB1111

    DavidB1111 Member

    Ah. Okay.
     
  13. NefariousKoel

    NefariousKoel Member

    Soo.. it'd actually be wasting 5 skill points.
     
  14. 123stw

    123stw Member

    I feel like mace can be mixed with something else. I mean with just 1 point it already got 2 damage and 20% knockback. Since I don't think dual wield give it 2x the processing, and one skill can still only get checked once, it can probably be effectively hybrid into something like staves, which also has stun.

    But then again, just the cost of a skill tree might be too high. Better off with Archeology or Astrology.
     
  15. LukeWatson

    LukeWatson Member

    @Patch ahh ok i get you, but i think it would be a good suggestion that you have a less chance to hit the enemy but you still have the damge
     
  16. Lucentdepths

    Lucentdepths Member

    skill based weapon procs only function when equipping a weapon of that skill.

    HOWEVER

    Special Attacks gained from training up to, i think level 5.. the activated attacks..

    Those can be used with ANY weapon (or no weapons).

    Very useful..
     
  17. 123stw

    123stw Member

    Yes, you can THROWING BUFFALO TECHNIQUE with an axe, how awesome is that?