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Help surviving with Vamprism

Discussion in 'Dungeons of Dredmor General' started by mrmasterminh, Jul 29, 2011.

  1. mrmasterminh

    mrmasterminh Member

    I created this build:
    Dual Weild
    Swords
    Beserk
    Armor( Not sure of the name)
    Assasin (Not sure of the name)
    Vampirism
    Dodge (Not sure of the name)

    I find it hard surviving as a Vampire. How can I get a reliable source of healing outside of combat?
     
  2. Bronze

    Bronze Member

    Doesn't range or magic attacks work with Vampirism so ranged attacks can get you back some life?

    I never use Vampirism but I always read two things about it. It is either weak as hell or the most uber skill available.

    You should search the threads its a popular topic round here.
     
  3. Ratha

    Ratha Member

    That sounds like a pretty tough build. You can heal with healing potions, and possibly fairy wodgers, and some wands, but reliably? No, combat is your option.

    To make it easier on yourself, hit things with ranged attacks first when you are low on health, if you have a bow or some throwables. Finish enemies off with one hit kills and then consume their corpses. Those are really the only options you have as far as i know. Having a pet would help out significantly. Having ranged magic would help.

    Getting your assassin skill up to level 2 will give you a chance to paralyze enemies, which will reduce the damage you take, and effectively keep you healed better.
     
  4. killington

    killington Member

    You could go fungal arts and get skills up to the point where you can change the fungus, then farm ALL the mobs and get stacks of like 30-40 of each fungus, then change them til they turn into fairy wodgers or whatever theyre called. You'll have a source better than food at that point. 150-200 of those and replenish them as you go.
     
  5. Patchumz

    Patchumz Member

    Vampirism is fairly terrible as a melee character unless you abuse the vamp bug. If you had some magic stats it'd work out better.

    The only solution is to simply hit hard enough to stop the mobs from attacking you. (Killing them before they inflict large amounts of damage)
     
  6. mrmasterminh

    mrmasterminh Member

    So Vamp is only good with Ranged or Magic? Do you get life for magic attacks?
     
  7. Patchumz

    Patchumz Member

    No, last I heard magic power affected vampirism, or whatever. So pure melee builds hurt vampirism. Melee attacks are the only thing that will proc vampirism though. Unless you're willing to abuse a bug, you're probably better off just using fungal arts instead of vampirism.
     
  8. DavidB1111

    DavidB1111 Member

    Hey, be nice, I've played Vampires before, and they've all been much, much easier than my non-vampire chars. I mean, a lot easier.
    And I never use magic. My magic power doesn't differ between 6 and 8, and I only get 2 life leech per hit, except when the bodies pile up. :)

    But it's still much, much easier for me than without it. Food doesn't really work that well because of how it restores one health a turn. Tell me how that can help you out in a big fight? My vampires always restore more health per turn than my non-vamps ever do.
     
  9. Patchumz

    Patchumz Member

    Fungal arts has vampirism without side effects, and health regen with a little burst of health. Overall, fungal arts provides the benefits of vampirism without the side effects. 2 health heals will only last you a couple floors, after you get to 3-4+, mobs will hit too hard unless you use corpse stacking.
     
  10. killington

    killington Member

    I think you're wrong there, Patch. I had an unarmed vampire that made it to lvl 7 until my game crashed(this is pre-crash saving fix). I havent tried to beat it with vampire since, but I doubt its impossible. The only scary part of vampire is traps.
     
  11. KittenMaster

    KittenMaster Member

    Dual-wielding staves/any other weapon seems to work out very well for Vampires since Staves give magic bonuses, and using Psionics to make up for lack of regeneration. I didn't even need to spend a skill point on eating corpses right away.

    At least, that gets you past early game. I didn't get past Floor 4 with this setup, but that's mostly out of being stupid. I'm willing to bet it has similar problems as any other melee-oriented setup for late game.
     
  12. DavidB1111

    DavidB1111 Member

    @Patch Perhaps you didn't understand what I'm talking about, but my vampires have made it to floor 7 before I got stymied.
    They don't always do 2 health recovery. Good magic power helps that do more than 2 restore health.
    But I'm not going to use Fungal Arts ever. It's more tedious than waiting for This Translation is wrong to recharge and use 20 times in a row. :)

    All I know is that either I am the most luckiest player on the planet, or Elvish Easy is more easy than Dwarfish moderation, although, from the vids I saw, the damage per monster hit is the same.
     
  13. killington

    killington Member

    "Elvish Easy is more easy than Dwarfish moderation" ....it....is?

    They get way more hp and are higher level. http://www.dredmorwiki.com/wiki/Difficulty
     
  14. Pandemoniac

    Pandemoniac Member

    I've had a pretty easy time so far with Staves, Dual Wield, Vampirism, Astrology, Artful Dodger, Assassination, and Burglary on Dwarfish moderation.

    Dual staves for magic and block, Astrology for Radiant Aura, Dodger for Knightly Leap (and dodging), Assassination for Sneaky Shiv, and Burglary to avoid traps (and getting killed by kicking in doors). Once I find some gear I usually one shot the little monsters (diggles, bats, and blobbys). If they aren't dead after a whack on the head with my staff, they're stunned or killed by radiant aura.

    I start with one point each in Dodger and Assassination, then max out staves. If I'm not seeing many regenerating consumables drop, I'll sneak a point into Drinker of the Dead. I try to keep my dodge and resistances as high as I can - resists seem incredibly important on the lower levels. I also do a lot of strategic maneuvering to get the monsters to trigger traps (I never disarm any trap I can leap over or walk around). If I find a good choke point, I can take out an entire 100 monster zoo without a lot of trouble. Because the monsters trickle in and I stun a lot, I have time to recast my aura and grab a cocktail.

    My biggest challenge so far is that I'm too stingy with my consumables... most of the time death is because I was pretty sure I could take one more hit before I had to burn that health potion or coral wand... I'm from the permadeath/iron man school of dungeon crawling, so I don't keep a stash (too much inventory management annoys me). Some games, my pseudo random number generator hates me and I don't get too far and others it's smooth sailing. This vampire build is the easiest to progress with of the ones I've tried even when the dice gods hate me. I'm not sure how it will do after the new patch.
     
  15. Patchumz

    Patchumz Member

    I'll just note that it's nearly impossible to completely avoid using the corpse staking bug, which'll make life so much easier. Also, if you get the correct gear, any worthless build becomes viable ^^ (not aimed at anyone here).
     
  16. DavidB1111

    DavidB1111 Member

    "They get way more hp and are higher level. http://www.dredmorwiki.com/wiki/Difficulty " Yeah, but they don't do more damage. Also, from looking at vids on Youtube, the amount of health they gain over Elvish is negiligible.
    It may say "Additional monster HP per level 9 " But that's not true. Zomby still go down in one hit if you do around 18 damage.
    According to vids I've seen.
    So, if they are supposed to have a higher health, it's not noticable at all.
    Also, if that was true, magick golems would have around 40 health :) Compared to Elvish easy. That means it would be impossible to one hit them without having Doul's Possible sword.
    According to Let's plays I've watched, they don't have 40 health.

    26 damage kills them on Elvish Easy. They do not have 40 health on Dwarvish moderation. They have maybe 3 more health.

    Also, this line on Elvish Easy...Monster gold drop multiplier 6
    Yeah, monsters only drop 5 gold always. So, something's wrong with the game.
     
  17. mrmasterminh

    mrmasterminh Member

    Yeah Fungal arts seems too tedious. Anyway around it?
     
  18. Patchumz

    Patchumz Member

    Hopefully 1.0.4 solves our tedious fungal arts problems.
     
  19. 123stw

    123stw Member

    @Patch

    Vampirism can be awesome for melee if you just use dual staves. My character has 44 magic power so I can leech 12 HP without bug and endlessly spam Nerve Staples at the same time. No anvil grind or super good artifacts or anything, just plain normal gear I pick up from the floor. +5 magic staves are easy to pick up since they start spawning from mid game.

    Without dual staves + support spells though, it will be a painful juggling game between magic point and defense.

    @mrmasterminh
    I created this build:
    Dual Weild
    Swords
    Beserk
    Armor( Not sure of the name)
    Assasin (Not sure of the name)
    Vampirism
    Dodge (Not sure of the name)

    Take out Master of Arm. Aside from drinking blood (vampire level 2), the 2 consistent healing are fungal (super grindy), or Crystal Healing (psionic level 3).

    I will of course suggest dual staves over dual swords, but I leave that for you to decide.
     
  20. Pandemoniac

    Pandemoniac Member

    I just cleared out a monster zoo on level 2 with nothing spectacular gear-wise and I was never down more than 10 HP. Here are my stats http://postimage.org/image/1gwjet5ok/ My most impressive piece of gear is the poncho with no name. My weapons are a standard Bo staff and a refurbished staff. When I said "find some gear" I wasn't talking about anything all that rare. Once you get your second staff, it's pretty smooth sailing.